diff options
author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-04-08 15:05:21 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-23 12:23:09 +0200 |
commit | e950557e1133e8aac65a453597ab35400a5b9a10 (patch) | |
tree | 835e04f12a584274cec65efaa6071001247417ee /src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp | |
parent | 8a28462c13907800caf44c16580e0b2a2ee99f69 (diff) |
Avoid direct GL calls in Quick
Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp | 189 |
1 files changed, 95 insertions, 94 deletions
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp index 48b405467b..5257cfda3d 100644 --- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp +++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp @@ -63,8 +63,9 @@ QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistance , m_blitProgram(0) , m_blitBuffer(QOpenGLBuffer::VertexBuffer) , m_fboGuard(0) + , m_funcs(c->functions()) #if !defined(QT_OPENGL_ES_2) - , m_funcs(0) + , m_coreFuncs(0) #endif { m_blitBuffer.create(); @@ -80,7 +81,7 @@ QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistance QSGDefaultDistanceFieldGlyphCache::~QSGDefaultDistanceFieldGlyphCache() { for (int i = 0; i < m_textures.count(); ++i) - glDeleteTextures(1, &m_textures[i].texture); + m_funcs->glDeleteTextures(1, &m_textures[i].texture); if (m_fboGuard != 0) m_fboGuard->free(); @@ -144,10 +145,10 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> QHash<TextureInfo *, QVector<glyph_t> > glyphTextures; GLint alignment = 4; // default value - glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); // Distance field data is always tightly packed - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (int i = 0; i < glyphs.size(); ++i) { QDistanceField glyph = glyphs.at(i); @@ -156,7 +157,7 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> TextureInfo *texInfo = m_glyphsTexture.value(glyphIndex); resizeTexture(texInfo, texInfo->allocatedArea.width(), texInfo->allocatedArea.height()); - glBindTexture(GL_TEXTURE_2D, texInfo->texture); + m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); glyphTextures[texInfo].append(glyphIndex); @@ -181,21 +182,21 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField> #endif if (useTextureUploadWorkaround()) { for (int i = 0; i < glyph.height(); ++i) { - glTexSubImage2D(GL_TEXTURE_2D, 0, - c.x, c.y + i, glyph.width(),1, - format, GL_UNSIGNED_BYTE, - glyph.scanLine(i)); + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + c.x, c.y + i, glyph.width(),1, + format, GL_UNSIGNED_BYTE, + glyph.scanLine(i)); } } else { - glTexSubImage2D(GL_TEXTURE_2D, 0, - c.x, c.y, glyph.width(), glyph.height(), - format, GL_UNSIGNED_BYTE, - glyph.constBits()); + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + c.x, c.y, glyph.width(), glyph.height(), + format, GL_UNSIGNED_BYTE, + glyph.constBits()); } } // restore to previous alignment - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); QHash<TextureInfo *, QVector<glyph_t> >::const_iterator i; for (i = glyphTextures.constBegin(); i != glyphTextures.constEnd(); ++i) { @@ -221,18 +222,18 @@ void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int if (useTextureResizeWorkaround() && texInfo->image.isNull()) texInfo->image = QDistanceField(width, height); - while (glGetError() != GL_NO_ERROR) { } + while (m_funcs->glGetError() != GL_NO_ERROR) { } - glGenTextures(1, &texInfo->texture); - glBindTexture(GL_TEXTURE_2D, texInfo->texture); + m_funcs->glGenTextures(1, &texInfo->texture); + m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #if !defined(QT_OPENGL_ES_2) if (!QOpenGLContext::currentContext()->isOpenGLES()) - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; #else @@ -240,14 +241,14 @@ void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int const GLenum format = GL_ALPHA; #endif - glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, 0); + m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, 0); texInfo->size = QSize(width, height); - GLuint error = glGetError(); + GLuint error = m_funcs->glGetError(); if (error != GL_NO_ERROR) { - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &texInfo->texture); + m_funcs->glBindTexture(GL_TEXTURE_2D, 0); + m_funcs->glDeleteTextures(1, &texInfo->texture); texInfo->texture = 0; } @@ -281,42 +282,42 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int // For an OpenGL Core Profile we can use http://www.opengl.org/wiki/Framebuffer#Blitting // to efficiently copy the contents of the old texture to the new texture // TODO: Use ARB_copy_image if available of if we have >=4.3 context - if (!m_funcs) { - m_funcs = ctx->versionFunctions<QOpenGLFunctions_3_2_Core>(); - Q_ASSERT(m_funcs); - m_funcs->initializeOpenGLFunctions(); + if (!m_coreFuncs) { + m_coreFuncs = ctx->versionFunctions<QOpenGLFunctions_3_2_Core>(); + Q_ASSERT(m_coreFuncs); + m_coreFuncs->initializeOpenGLFunctions(); } // Create a framebuffer object to which we can attach our old and new textures (to // the first two color buffer attachment points) if (!m_fboGuard) { GLuint fbo; - m_funcs->glGenFramebuffers(1, &fbo); + m_coreFuncs->glGenFramebuffers(1, &fbo); m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc); } // Bind the FBO to both the GL_READ_FRAMEBUFFER? and GL_DRAW_FRAMEBUFFER targets - m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); + m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); // Bind the old texture to GL_COLOR_ATTACHMENT0 - m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, oldTexture, 0); // Bind the new texture to GL_COLOR_ATTACHMENT1 - m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, + m_coreFuncs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texInfo->texture, 0); // Set the source and destination buffers - m_funcs->glReadBuffer(GL_COLOR_ATTACHMENT0); - m_funcs->glDrawBuffer(GL_COLOR_ATTACHMENT1); + m_coreFuncs->glReadBuffer(GL_COLOR_ATTACHMENT0); + m_coreFuncs->glDrawBuffer(GL_COLOR_ATTACHMENT1); // Do the blit - m_funcs->glBlitFramebuffer(0, 0, oldWidth, oldHeight, + m_coreFuncs->glBlitFramebuffer(0, 0, oldWidth, oldHeight, 0, 0, oldWidth, oldHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST); // Reset the default framebuffer - m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, 0); + m_coreFuncs->glBindFramebuffer(GL_FRAMEBUFFER, 0); return; } else if (useTextureResizeWorkaround()) { @@ -324,8 +325,8 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int if (useTextureResizeWorkaround()) { #endif GLint alignment = 4; // default value - glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + m_funcs->glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); #if !defined(QT_OPENGL_ES_2) const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; @@ -335,22 +336,22 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int if (useTextureUploadWorkaround()) { for (int i = 0; i < texInfo->image.height(); ++i) { - glTexSubImage2D(GL_TEXTURE_2D, 0, - 0, i, oldWidth, 1, - format, GL_UNSIGNED_BYTE, - texInfo->image.scanLine(i)); + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, i, oldWidth, 1, + format, GL_UNSIGNED_BYTE, + texInfo->image.scanLine(i)); } } else { - glTexSubImage2D(GL_TEXTURE_2D, 0, - 0, 0, oldWidth, oldHeight, - format, GL_UNSIGNED_BYTE, - texInfo->image.constBits()); + m_funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, + 0, 0, oldWidth, oldHeight, + format, GL_UNSIGNED_BYTE, + texInfo->image.constBits()); } - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value + m_funcs->glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); // restore to previous value texInfo->image = texInfo->image.copy(0, 0, width, height); - glDeleteTextures(1, &oldTexture); + m_funcs->glDeleteTextures(1, &oldTexture); return; } @@ -361,30 +362,30 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int if (!m_fboGuard) { GLuint fbo; - ctx->functions()->glGenFramebuffers(1, &fbo); + m_funcs->glGenFramebuffers(1, &fbo); m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc); } - ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); + m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id()); GLuint tmp_texture; - glGenTextures(1, &tmp_texture); - glBindTexture(GL_TEXTURE_2D, tmp_texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + m_funcs->glGenTextures(1, &tmp_texture); + m_funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #if !defined(QT_OPENGL_ES_2) if (!ctx->isOpenGLES()) - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); + m_funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); #endif - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, 0); - ctx->functions()->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, tmp_texture, 0); + m_funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + m_funcs->glBindTexture(GL_TEXTURE_2D, 0); + m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, tmp_texture, 0); - ctx->functions()->glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, oldTexture); + m_funcs->glActiveTexture(GL_TEXTURE0); + m_funcs->glBindTexture(GL_TEXTURE_2D, oldTexture); // save current render states GLboolean stencilTestEnabled; @@ -393,19 +394,19 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int GLboolean blendEnabled; GLint viewport[4]; GLint oldProgram; - glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled); - glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled); - glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled); - glGetBooleanv(GL_BLEND, &blendEnabled); - glGetIntegerv(GL_VIEWPORT, &viewport[0]); - glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram); + m_funcs->glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled); + m_funcs->glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled); + m_funcs->glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled); + m_funcs->glGetBooleanv(GL_BLEND, &blendEnabled); + m_funcs->glGetIntegerv(GL_VIEWPORT, &viewport[0]); + m_funcs->glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgram); - glDisable(GL_STENCIL_TEST); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); + m_funcs->glDisable(GL_STENCIL_TEST); + m_funcs->glDisable(GL_DEPTH_TEST); + m_funcs->glDisable(GL_SCISSOR_TEST); + m_funcs->glDisable(GL_BLEND); - glViewport(0, 0, oldWidth, oldHeight); + m_funcs->glViewport(0, 0, oldWidth, oldHeight); const bool vaoInit = m_vao.isCreated(); if (isCoreProfile()) { @@ -425,35 +426,35 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR)); m_blitProgram->setUniformValue("imageTexture", GLuint(0)); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + m_funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindTexture(GL_TEXTURE_2D, texInfo->texture); + m_funcs->glBindTexture(GL_TEXTURE_2D, texInfo->texture); if (useTextureUploadWorkaround()) { for (int i = 0; i < oldHeight; ++i) - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, 0, i, oldWidth, 1); + m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, 0, i, oldWidth, 1); } else { - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); + m_funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); } - ctx->functions()->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_RENDERBUFFER, 0); - glDeleteTextures(1, &tmp_texture); - glDeleteTextures(1, &oldTexture); + m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_RENDERBUFFER, 0); + m_funcs->glDeleteTextures(1, &tmp_texture); + m_funcs->glDeleteTextures(1, &oldTexture); - ctx->functions()->glBindFramebuffer(GL_FRAMEBUFFER, 0); + m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, 0); // restore render states if (stencilTestEnabled) - glEnable(GL_STENCIL_TEST); + m_funcs->glEnable(GL_STENCIL_TEST); if (depthTestEnabled) - glEnable(GL_DEPTH_TEST); + m_funcs->glEnable(GL_DEPTH_TEST); if (scissorTestEnabled) - glEnable(GL_SCISSOR_TEST); + m_funcs->glEnable(GL_SCISSOR_TEST); if (blendEnabled) - glEnable(GL_BLEND); - glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); - ctx->functions()->glUseProgram(oldProgram); + m_funcs->glEnable(GL_BLEND); + m_funcs->glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); + m_funcs->glUseProgram(oldProgram); m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR)); m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR)); @@ -479,7 +480,7 @@ bool QSGDefaultDistanceFieldGlyphCache::useTextureUploadWorkaround() const static bool set = false; static bool useWorkaround = false; if (!set) { - useWorkaround = qstrcmp(reinterpret_cast<const char*>(glGetString(GL_RENDERER)), + useWorkaround = qstrcmp(reinterpret_cast<const char*>(m_funcs->glGetString(GL_RENDERER)), "Mali-400 MP") == 0; set = true; } @@ -489,7 +490,7 @@ bool QSGDefaultDistanceFieldGlyphCache::useTextureUploadWorkaround() const int QSGDefaultDistanceFieldGlyphCache::maxTextureSize() const { if (!m_maxTextureSize) - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); + m_funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); return m_maxTextureSize; } |