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authorMichael Brasser <michael.brasser@live.com>2015-02-24 09:29:15 -0600
committerMichael Brasser <michael.brasser@live.com>2015-02-25 14:36:25 +0000
commitdd58743eafaff2e55cc49d9d6b9f8a027b6f646e (patch)
tree20e656cb5515d613e2f1ddb55e283b68aee1a0f4 /src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
parentad67ec26d0cbc98e3440dd38bb20eef4da2ee96d (diff)
Allow glyph cache textures to be created at full size.
On embedded hardware, texture resizes can be quite slow. The glyph cache currently often needs to resize when new glyphs are added, and glyph additions are very frequent when using a language with a large set of glyphs (such as Chinese). The current glyph cache design minimizes the amount of memory used. When QSG_PREFER_FULLSIZE_GLYPHCACHE_TEXTURES is set, and we are using a font with a large number of glyphs, we can instead allocate max-sized textures. This leads to significantly less time when inserting glyphs into the cache (often incurred over a span of time), at the cost of higher initial memory and creation times (often incurred at application startup). Change-Id: Id1021b9d213e5f8635c4197b624474f28c6f44ff Task-number: QTBUG-29264 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net> Reviewed-by: Gunnar Sletta <gunnar@sletta.org> Reviewed-by: Yoann Lopes <yoann.lopes@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h')
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
index 3b64eadc6f..cffe02330a 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -62,6 +62,7 @@ public:
bool useTextureResizeWorkaround() const;
bool useTextureUploadWorkaround() const;
+ bool createFullSizeTextures() const;
int maxTextureSize() const;
void setMaxTextureCount(int max) { m_maxTextureCount = max; }
@@ -75,7 +76,7 @@ private:
QDistanceField image;
int padding;
- TextureInfo() : texture(0), padding(-1)
+ TextureInfo(const QRect &preallocRect = QRect()) : texture(0), allocatedArea(preallocRect), padding(-1)
{ }
};
@@ -84,8 +85,12 @@ private:
TextureInfo *textureInfo(int index)
{
- for (int i = m_textures.count(); i <= index; ++i)
- m_textures.append(TextureInfo());
+ for (int i = m_textures.count(); i <= index; ++i) {
+ if (createFullSizeTextures())
+ m_textures.append(QRect(0, 0, maxTextureSize(), maxTextureSize()));
+ else
+ m_textures.append(TextureInfo());
+ }
return &m_textures[index];
}