diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-10-03 13:16:10 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-03 16:18:44 +0200 |
commit | 661e624121004dd73467300e467aacae6d8d2f66 (patch) | |
tree | ec50b080d2ef38295ef7d830c1eb7d3912a3d2c4 /src/quick/scenegraph/qsgdefaultglyphnode.cpp | |
parent | c20ce89e6e92c403e9b50462a0e000056a2eff73 (diff) |
Separate and fix 8/24-bit text mask materials.
The logic was a bit cluttered, trying to handle two rather
different pieces of logic in one material shader. The 8-bit
shader does not try to be fancy in any way, it just takes the
alpha * color which gives similar intensities as the distance
fields. The logic for 24-bit contains a tiny fix for opacity.
The patch also includes a change from QColor -> QVector4D and
QPointF -> QVector2D to simplify the conversion needed and
be consistent with what kind of types we use.
Task-number: QTBUG-33805
Task-number: QTBUG-33633
Task-number: QTCREATORBUG-10176
Change-Id: Ia8c464f98a1fc2c190a1d323fc21466a4d7b0dfd
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultglyphnode.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode.cpp b/src/quick/scenegraph/qsgdefaultglyphnode.cpp index 5e11e4cb0e..65a12866d9 100644 --- a/src/quick/scenegraph/qsgdefaultglyphnode.cpp +++ b/src/quick/scenegraph/qsgdefaultglyphnode.cpp @@ -112,10 +112,10 @@ void QSGDefaultGlyphNode::update() } else { QSGStyledTextMaterial *material = new QSGStyledTextMaterial(font); if (m_style == QQuickText::Sunken) { - material->setStyleShift(QPointF(0, -1)); + material->setStyleShift(QVector2D(0, -1)); margins.setTop(1); } else if (m_style == QQuickText::Raised) { - material->setStyleShift(QPointF(0, 1)); + material->setStyleShift(QVector2D(0, 1)); margins.setBottom(1); } material->setStyleColor(m_styleColor); |