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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-09-16 17:44:16 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-23 15:04:24 +0200
commit5c7e326802725a32a2426a4c1a07225c28da9af3 (patch)
treed42688a4289a7064d8fc19b1fb36a24e10bcf7b4 /src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
parent67ce1dd81014836aa8b900fd039adfc7c63414b5 (diff)
Change const ref to ref in QSGMaterialRhiShader as per API review
Change-Id: I7783ed26a66f03ebe3b26bcba2f42f9fff45a417 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 8fc8c711c6..4eba40b7a1 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -410,9 +410,9 @@ class QSGTextMaskRhiShader : public QSGMaterialRhiShader
public:
QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat);
- bool updateUniformData(const RenderState &state,
+ bool updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
- void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
protected:
@@ -428,7 +428,7 @@ QSGTextMaskRhiShader::QSGTextMaskRhiShader(QFontEngine::GlyphFormat glyphFormat)
QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/textmask.frag.qsb"));
}
-bool QSGTextMaskRhiShader::updateUniformData(const RenderState &state,
+bool QSGTextMaskRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
@@ -471,7 +471,7 @@ bool QSGTextMaskRhiShader::updateUniformData(const RenderState &state,
return changed;
}
-void QSGTextMaskRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+void QSGTextMaskRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *)
{
Q_UNUSED(state);
@@ -498,10 +498,10 @@ public:
QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/8bittextmask.frag.qsb"));
}
- bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
-bool QSG8BitTextMaskRhiShader::updateUniformData(const RenderState &state,
+bool QSG8BitTextMaskRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);
@@ -532,8 +532,8 @@ public:
QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/24bittextmask.frag.qsb"));
}
- bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
- bool updateGraphicsPipelineState(const RenderState &state, GraphicsPipelineState *ps,
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+ bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
@@ -544,7 +544,7 @@ public:
// framebuffer update and blending always on... Could we do gamma correction in
// the shader for text? (but that's bad for blending?)
-bool QSG24BitTextMaskRhiShader::updateUniformData(const RenderState &state,
+bool QSG24BitTextMaskRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);
@@ -565,7 +565,7 @@ bool QSG24BitTextMaskRhiShader::updateUniformData(const RenderState &state,
return changed;
}
-bool QSG24BitTextMaskRhiShader::updateGraphicsPipelineState(const RenderState &state, GraphicsPipelineState *ps,
+bool QSG24BitTextMaskRhiShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_UNUSED(state);
@@ -596,10 +596,10 @@ public:
QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/32bitcolortext.frag.qsb"));
}
- bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+ bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
-bool QSG32BitColorTextRhiShader::updateUniformData(const RenderState &state,
+bool QSG32BitColorTextRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
bool changed = QSGTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);
@@ -636,11 +636,11 @@ public:
QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/styledtext.frag.qsb"));
}
- bool updateUniformData(const RenderState &state,
+ bool updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
-bool QSGStyledTextRhiShader::updateUniformData(const RenderState &state,
+bool QSGStyledTextRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
bool changed = QSG8BitTextMaskRhiShader::updateUniformData(state, newMaterial, oldMaterial);