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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-03-29 21:56:46 +0200
committerGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-04-01 18:41:05 +0000
commitd438b4f4b93d04a841edf031359e26af617d889d (patch)
tree574624e3ba19b0a9e4853268dd729df5dd1377d5 /src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
parent07f2ce1827243a61f763801200987ddc85fb817b (diff)
Move Qt Quick scenegraph resources under the :/qt-project.org/ directory
Change-Id: Ib1c2695f86837b02ba4aaf49184421cd464f7c20 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net> Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 9f8788123b..5f4e54b218 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -110,8 +110,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
, m_textureScale_id(-1)
, m_glyphFormat(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/textmask.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/textmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.frag"));
}
static inline qreal fontSmoothingGamma()
@@ -170,7 +170,7 @@ public:
QSG8BitTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
: QSGTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/8bittextmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -195,7 +195,7 @@ public:
: QSGTextMaskShader(glyphFormat)
, m_useSRGB(false)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/24bittextmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -273,7 +273,7 @@ public:
QSG32BitColorTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSGTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/32bitcolortext.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/32bitcolortext.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) Q_DECL_OVERRIDE;
@@ -297,8 +297,8 @@ public:
QSGStyledTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSG8BitTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/styledtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/styledtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -369,8 +369,8 @@ public:
QSGOutlinedTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSGStyledTextShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/outlinedtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/outlinedtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.frag"));
}
};