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authorPaul Olav Tvete <paul.tvete@qt.io>2020-06-16 17:03:47 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2020-06-17 17:42:01 +0200
commit83fb4f6743860bfb746e6243aad00513d498db4f (patch)
tree816bf1a1d509124c6bfb4fc34cce2a4ed885f40e /src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
parent48e919e9647fd07351be37e1ad7efdda9c550be9 (diff)
Clean up QT_CONFIG(opengl)
Accelerated graphics is now possible without OpenGL support. With this change, a Qt build with -no-opengl can still run Qt Quick with a Vulkan, Metal, or Direct3D backend. Fixes: QTBUG-84027 Change-Id: Ib63c733d28cfdf7de16b138df136fa7628e1747b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index b158a68dcb..475dbea393 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -480,7 +480,7 @@ void QSGTextMaskMaterial::populate(const QPointF &p,
qreal glyphCacheInverseScaleY = 1.0 / glyphCacheScaleY;
qreal scaledMargin = margin * glyphCacheInverseScaleX;
- Q_ASSERT(geometry->indexType() == GL_UNSIGNED_SHORT);
+ Q_ASSERT(geometry->indexType() == QSGGeometry::UnsignedShortType);
geometry->allocate(glyphIndexes.size() * 4, glyphIndexes.size() * 6);
QVector4D *vp = (QVector4D *)geometry->vertexDataAsTexturedPoint2D();
Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D));