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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 0169f097bc..dc473a6640 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -107,7 +107,7 @@ protected:
char const *const *QSGTextMaskShader::attributeNames() const
{
- static char const *const attr[] = { "vCoord", "tCoord", 0 };
+ static char const *const attr[] = { "vCoord", "tCoord", nullptr };
return attr;
}
@@ -141,13 +141,13 @@ void QSGTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEf
{
QSGTextMaskMaterial *material = static_cast<QSGTextMaskMaterial *>(newEffect);
QSGTextMaskMaterial *oldMaterial = static_cast<QSGTextMaskMaterial *>(oldEffect);
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
bool updated = material->ensureUpToDate();
Q_ASSERT(material->texture());
- Q_ASSERT(oldMaterial == 0 || oldMaterial->texture());
+ Q_ASSERT(oldMaterial == nullptr || oldMaterial->texture());
if (updated
- || oldMaterial == 0
+ || oldMaterial == nullptr
|| oldMaterial->texture()->textureId() != material->texture()->textureId()) {
program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(),
1.0 / material->cacheTextureHeight()));
@@ -190,7 +190,7 @@ void QSG8BitTextMaskShader::updateState(const RenderState &state, QSGMaterial *n
QSGTextMaskMaterial *material = static_cast<QSGTextMaskMaterial *>(newEffect);
QSGTextMaskMaterial *oldMaterial = static_cast<QSGTextMaskMaterial *>(oldEffect);
- if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
+ if (oldMaterial == nullptr || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
QVector4D color = qsg_premultiply(material->color(), state.opacity());
program()->setUniformValue(m_color_id, color);
}
@@ -282,7 +282,7 @@ void QSG24BitTextMaskShader::updateState(const RenderState &state, QSGMaterial *
QSGTextMaskMaterial *material = static_cast<QSGTextMaskMaterial *>(newEffect);
QSGTextMaskMaterial *oldMaterial = static_cast<QSGTextMaskMaterial *>(oldEffect);
- if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
+ if (oldMaterial == nullptr || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
QVector4D color = material->color();
if (useSRGB())
color = qt_sRGB_to_linear_RGB(color);
@@ -346,20 +346,20 @@ void QSGStyledTextShader::updateState(const RenderState &state,
QSGMaterial *newEffect,
QSGMaterial *oldEffect)
{
- Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+ Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type());
QSGStyledTextMaterial *material = static_cast<QSGStyledTextMaterial *>(newEffect);
QSGStyledTextMaterial *oldMaterial = static_cast<QSGStyledTextMaterial *>(oldEffect);
- if (oldMaterial == 0 || oldMaterial->styleShift() != material->styleShift())
+ if (oldMaterial == nullptr || oldMaterial->styleShift() != material->styleShift())
program()->setUniformValue(m_shift_id, material->styleShift());
- if (oldMaterial == 0 || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
+ if (oldMaterial == nullptr || material->color() != oldMaterial->color() || state.isOpacityDirty()) {
QVector4D color = qsg_premultiply(material->color(), state.opacity());
program()->setUniformValue(m_color_id, color);
}
- if (oldMaterial == 0 || material->styleColor() != oldMaterial->styleColor() || state.isOpacityDirty()) {
+ if (oldMaterial == nullptr || material->styleColor() != oldMaterial->styleColor() || state.isOpacityDirty()) {
QVector4D styleColor = qsg_premultiply(material->styleColor(), state.opacity());
program()->setUniformValue(m_styleColor_id, styleColor);
}
@@ -367,9 +367,9 @@ void QSGStyledTextShader::updateState(const RenderState &state,
bool updated = material->ensureUpToDate();
Q_ASSERT(material->texture());
- Q_ASSERT(oldMaterial == 0 || oldMaterial->texture());
+ Q_ASSERT(oldMaterial == nullptr || oldMaterial->texture());
if (updated
- || oldMaterial == 0
+ || oldMaterial == nullptr
|| oldMaterial->texture()->textureId() != material->texture()->textureId()) {
program()->setUniformValue(m_textureScale_id, QVector2D(1.0 / material->cacheTextureWidth(),
1.0 / material->cacheTextureHeight()));
@@ -400,8 +400,8 @@ public:
};
QSGTextMaskMaterial::QSGTextMaskMaterial(const QRawFont &font, QFontEngine::GlyphFormat glyphFormat)
- : m_texture(0)
- , m_glyphCache(0)
+ : m_texture(nullptr)
+ , m_glyphCache(nullptr)
, m_font(font)
{
init(glyphFormat);
@@ -419,7 +419,7 @@ void QSGTextMaskMaterial::init(QFontEngine::GlyphFormat glyphFormat)
setFlag(Blending, true);
QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- Q_ASSERT(ctx != 0);
+ Q_ASSERT(ctx != nullptr);
// The following piece of code will read/write to the font engine's caches,
// potentially from different threads. However, this is safe because this