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authorLaszlo Agocs <laszlo.agocs@digia.com>2015-01-19 18:06:07 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-01-26 14:55:41 +0100
commit15ffff51b5cc92eb875785bbd16b6385638fe5dd (patch)
treebda3fff6ed65a24b840a35d14ee4f2a15cab839c /src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
parent47c089d15f79cd678e0c9de5c7fb5b5e2488a9f5 (diff)
Avoid sRGB usage when targeting an incapable FBO
Native text rendering results in very different output on OS X with QQuickWidget/QOpenGLWidget. When targeting an FBO, enabling sRGB is futile if the FBO was not created with the correct format. In this case we need to disable the usage of sRGB. Task-number: QTBUG-42861 Change-Id: I887482e70be2cbfba40d6758546128d03b36def1 Reviewed-by: Eike Ziller <eike.ziller@theqtcompany.com> Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 5cca474ea1..9263d5676f 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -53,6 +53,10 @@ QT_BEGIN_NAMESPACE
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
+#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE
+#define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA
+#endif
+
static inline QVector4D qsg_premultiply(const QVector4D &c, float globalOpacity)
{
float o = c.w() * globalOpacity;
@@ -199,7 +203,11 @@ void QSG24BitTextMaskShader::initialize()
if (QOpenGLContext::currentContext()->hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_sRGB"))
&& m_glyphFormat == QFontEngine::Format_A32
&& qAbs(fontSmoothingGamma() - 2.2) < 0.25) {
- m_useSRGB = true;
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ GLint srgbCapable = 0;
+ funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &srgbCapable);
+ if (srgbCapable)
+ m_useSRGB = true;
}
}