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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>2013-08-23 10:31:22 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-08-27 13:43:10 +0200
commitf450edb84e5f19ddd77b5828b94f66589a98512e (patch)
treeb424ae9faea10b50c9464fc80949149704577fbe /src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
parent703962c13ff0f4c6a399ba49ee2f0cd9681d7454 (diff)
Fix girth of native text with grayscale AA or style
When using a grayscale glyph cache, the source data should be interpreted differently, like in the OpenGL paint engine. We should not do srgb gamma correction and we should use the default blend mode. This also fixes styled text, since that will always default to a grayscale glyph cache. This patch ensures: 1. That we detect when the font requires grayscale AA (e.g. when font smoothing is turned off in the OS) 2. That we interpret the source data correctly. Task-number: QTBUG-31720 Change-Id: I600f4a28cd443caa0a8d5544d219b47436cde693 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com> Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultglyphnode_p.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp81
1 files changed, 39 insertions, 42 deletions
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index f5a461f19e..c62bee097b 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -58,7 +58,7 @@ QT_BEGIN_NAMESPACE
class QSGTextMaskMaterialData : public QSGMaterialShader
{
public:
- QSGTextMaskMaterialData();
+ QSGTextMaskMaterialData(QFontEngineGlyphCache::Type cacheType);
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
virtual char const *const *attributeNames() const;
@@ -74,6 +74,8 @@ protected:
int m_matrix_id;
int m_color_id;
int m_textureScale_id;
+
+ QFontEngineGlyphCache::Type m_cacheType;
};
const char *QSGTextMaskMaterialData::vertexShader() const {
@@ -106,7 +108,8 @@ char const *const *QSGTextMaskMaterialData::attributeNames() const
return attr;
}
-QSGTextMaskMaterialData::QSGTextMaskMaterialData()
+QSGTextMaskMaterialData::QSGTextMaskMaterialData(QFontEngineGlyphCache::Type cacheType)
+ : m_cacheType(cacheType)
{
}
@@ -126,24 +129,31 @@ static inline qreal fontSmoothingGamma()
void QSGTextMaskMaterialData::activate()
{
QSGMaterialShader::activate();
- glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
+
+ if (m_cacheType == QFontEngineGlyphCache::Raster_RGBMask)
+ glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
#if !defined(QT_OPENGL_ES_2) && defined(GL_ARB_framebuffer_sRGB)
// 0.25 was found to be acceptable error margin by experimentation. On Mac, the gamma is 2.0,
// but using sRGB looks okay.
- if (qAbs(fontSmoothingGamma() - 2.2) < 0.25)
+ if (m_cacheType == QFontEngineGlyphCache::Raster_RGBMask
+ && qAbs(fontSmoothingGamma() - 2.2) < 0.25) {
glEnable(GL_FRAMEBUFFER_SRGB);
+ }
#endif
}
void QSGTextMaskMaterialData::deactivate()
{
QSGMaterialShader::deactivate();
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ if (m_cacheType == QFontEngineGlyphCache::Raster_RGBMask)
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
#if !defined(QT_OPENGL_ES_2) && defined(GL_ARB_framebuffer_sRGB)
- if (qAbs(fontSmoothingGamma() - 2.2) < 0.25)
+ if (m_cacheType == QFontEngineGlyphCache::Raster_RGBMask
+ && qAbs(fontSmoothingGamma() - 2.2) < 0.25) {
glDisable(GL_FRAMEBUFFER_SRGB);
+ }
#endif
}
@@ -213,11 +223,11 @@ void QSGTextMaskMaterialData::updateState(const RenderState &state, QSGMaterial
class QSGStyledTextMaterialData : public QSGTextMaskMaterialData
{
public:
- QSGStyledTextMaterialData() { }
+ QSGStyledTextMaterialData(QFontEngineGlyphCache::Type cacheType)
+ : QSGTextMaskMaterialData(cacheType)
+ { }
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual void activate();
- virtual void deactivate();
private:
virtual void initialize();
@@ -284,28 +294,6 @@ void QSGStyledTextMaterialData::updateState(const RenderState &state,
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
}
-void QSGStyledTextMaterialData::activate()
-{
- QSGMaterialShader::activate();
-
-#if !defined(QT_OPENGL_ES_2) && defined(GL_ARB_framebuffer_sRGB)
- // 0.25 was found to be acceptable error margin by experimentation. On Mac, the gamma is 2.0,
- // but using sRGB looks okay.
- if (qAbs(fontSmoothingGamma() - 2.2) < 0.25)
- glEnable(GL_FRAMEBUFFER_SRGB);
-#endif
-}
-
-void QSGStyledTextMaterialData::deactivate()
-{
- QSGMaterialShader::deactivate();
-
-#if !defined(QT_OPENGL_ES_2) && defined(GL_ARB_framebuffer_sRGB)
- if (qAbs(fontSmoothingGamma() - 2.2) < 0.25)
- glDisable(GL_FRAMEBUFFER_SRGB);
-#endif
-}
-
const char *QSGStyledTextMaterialData::vertexShader() const
{
return
@@ -343,7 +331,9 @@ const char *QSGStyledTextMaterialData::fragmentShader() const
class QSGOutlinedTextMaterialData : public QSGStyledTextMaterialData
{
public:
- QSGOutlinedTextMaterialData() { }
+ QSGOutlinedTextMaterialData(QFontEngineGlyphCache::Type cacheType)
+ : QSGStyledTextMaterialData(cacheType)
+ { }
private:
const char *vertexShader() const;
@@ -396,20 +386,19 @@ const char *QSGOutlinedTextMaterialData::fragmentShader() const
"}";
}
-QSGTextMaskMaterial::QSGTextMaskMaterial(const QRawFont &font, QFontEngineGlyphCache::Type cacheType)
+QSGTextMaskMaterial::QSGTextMaskMaterial(const QRawFont &font, int cacheType)
: m_texture(0)
- , m_cacheType(cacheType)
, m_glyphCache(0)
, m_font(font)
{
- init();
+ init(cacheType);
}
QSGTextMaskMaterial::~QSGTextMaskMaterial()
{
}
-void QSGTextMaskMaterial::init()
+void QSGTextMaskMaterial::init(int cacheType)
{
Q_ASSERT(m_font.isValid());
@@ -420,9 +409,17 @@ void QSGTextMaskMaterial::init()
QRawFontPrivate *fontD = QRawFontPrivate::get(m_font);
if (fontD->fontEngine != 0) {
- m_glyphCache = fontD->fontEngine->glyphCache(ctx, m_cacheType, QTransform());
- if (!m_glyphCache || m_glyphCache->cacheType() != m_cacheType) {
- m_glyphCache = new QOpenGLTextureGlyphCache(m_cacheType, QTransform());
+ if (cacheType < 0) {
+ cacheType = fontD->fontEngine->glyphFormat < 0
+ ? QFontEngineGlyphCache::Raster_RGBMask
+ : fontD->fontEngine->glyphFormat;
+ }
+ m_glyphCache = fontD->fontEngine->glyphCache(ctx,
+ QFontEngineGlyphCache::Type(cacheType),
+ QTransform());
+ if (!m_glyphCache || int(m_glyphCache->cacheType()) != cacheType) {
+ m_glyphCache = new QOpenGLTextureGlyphCache(QFontEngineGlyphCache::Type(cacheType),
+ QTransform());
fontD->fontEngine->setGlyphCache(ctx, m_glyphCache.data());
}
}
@@ -513,7 +510,7 @@ QOpenGLTextureGlyphCache *QSGTextMaskMaterial::glyphCache() const
QSGMaterialShader *QSGTextMaskMaterial::createShader() const
{
- return new QSGTextMaskMaterialData;
+ return new QSGTextMaskMaterialData(glyphCache()->cacheType());
}
int QSGTextMaskMaterial::compare(const QSGMaterial *o) const
@@ -570,7 +567,7 @@ QSGMaterialType *QSGStyledTextMaterial::type() const
QSGMaterialShader *QSGStyledTextMaterial::createShader() const
{
- return new QSGStyledTextMaterialData;
+ return new QSGStyledTextMaterialData(glyphCache()->cacheType());
}
int QSGStyledTextMaterial::compare(const QSGMaterial *o) const
@@ -602,7 +599,7 @@ QSGMaterialType *QSGOutlinedTextMaterial::type() const
QSGMaterialShader *QSGOutlinedTextMaterial::createShader() const
{
- return new QSGOutlinedTextMaterialData;
+ return new QSGOutlinedTextMaterialData(glyphCache()->cacheType());
}
QT_END_NAMESPACE