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authorGunnar Sletta <gunnar.sletta@digia.com>2013-02-25 17:22:58 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-26 17:40:21 +0100
commitc324edd5923a86548e385fa6f16361e1f085e4c4 (patch)
treefe92a7e9933d681fd2abb6b86c63f2b5ad7a6946 /src/quick/scenegraph/qsgdefaultimagenode_p.h
parent98e00abc19ad46072f7c8303e50f9748d36a925e (diff)
Avoid ambiguous include guards in SG classes
These include guards stem from the olden days before the QSG prefix and many of them are conflict prone, which can lead to pretty bisarrer errors for the user. Change-Id: I0e76c68a588404b6e82be9ecc2e7afa3b9a48e78 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultimagenode_p.h')
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgdefaultimagenode_p.h b/src/quick/scenegraph/qsgdefaultimagenode_p.h
index d2b3baae79..7d299faee3 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/qsgdefaultimagenode_p.h
@@ -40,8 +40,8 @@
****************************************************************************/
-#ifndef DEFAULT_PIXMAPNODE_H
-#define DEFAULT_PIXMAPNODE_H
+#ifndef QSGDEFAULTIMAGENODE_P_H
+#define QSGDEFAULTIMAGENODE_P_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgtexturematerial.h>