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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-06-03 13:49:51 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-06-22 13:11:14 +0000
commit65c877f40e965c368fe6e7ed730242461b5824b7 (patch)
treef23a8b64b5e3530ba5714ce1a0339302e5336ae8 /src/quick/scenegraph/qsgdefaultinternalimagenode_p.h
parent702c4247d74ffb7e4fb1aaca96d70f4591203ba2 (diff)
Add cross-backend simple rect, texture, and ninepatch nodes
QSGSimpleRectNode is deprecated -> use QSGRectangleNode via QQuickWindow::createRectangleNode() instead. QSGSimpleTextureNode is deprecated -> use QSGImageNode via QQuickWindow::createImageNode() instead. The OpenGL version of the simple rectangle node is switched over to the vertex color material instead of flat, to allow for better batching. Use the same concept for nine patch nodes. The "style" node from Quick Controls 1 is now QSGNinePatchNode in order to provide a proper cross-backend solution which is already necessary due to the software backend, but now generalize it to apply to the accelerated backends with proper materials as well. QC can now simply call createNinePatchNode() without further ado. Also fixes a bug with the D3D12 texture material not enabling blending when needed. When it comes to the internal class names, QSGRectangleNode and QSGImageNode get the Internal prefix in the adaptation layer in order to differentiate from the public API. This involves quite a lot of renaming, but results in a nice and clean public API. Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultinternalimagenode_p.h')
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#ifndef QSGDEFAULTINTERNALIMAGENODE_P_H
+#define QSGDEFAULTINTERNALIMAGENODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qsgbasicinternalimagenode_p.h>
+#include <QtQuick/qsgtexturematerial.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_QUICK_PRIVATE_EXPORT QSGSmoothTextureMaterial : public QSGTextureMaterial
+{
+public:
+ QSGSmoothTextureMaterial();
+
+ void setTexture(QSGTexture *texture);
+
+protected:
+ QSGMaterialType *type() const override;
+ QSGMaterialShader *createShader() const override;
+};
+
+class Q_QUICK_PRIVATE_EXPORT QSGDefaultInternalImageNode : public QSGBasicInternalImageNode
+{
+public:
+ QSGDefaultInternalImageNode();
+
+ void setMipmapFiltering(QSGTexture::Filtering filtering) override;
+ void setFiltering(QSGTexture::Filtering filtering) override;
+ void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) override;
+ void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) override;
+
+ void updateMaterialAntialiasing() override;
+ void setMaterialTexture(QSGTexture *texture) override;
+ QSGTexture *materialTexture() const override;
+ bool updateMaterialBlending() override;
+ bool supportsWrap(const QSize &size) const override;
+
+private:
+ QSGOpaqueTextureMaterial m_material;
+ QSGTextureMaterial m_materialO;
+ QSGSmoothTextureMaterial m_smoothMaterial;
+};
+
+QT_END_NAMESPACE
+
+#endif