aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/qsgdefaultlayer_p.h
diff options
context:
space:
mode:
authorGunnar Sletta <gunnar@sletta.org>2014-10-01 11:12:18 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-10-01 12:19:14 +0200
commit64e2fa80015fb7d9e53cc66357870d4ea11f3590 (patch)
tree15a72f25a368c8eb8d4f94b4eadda6b83b33cce3 /src/quick/scenegraph/qsgdefaultlayer_p.h
parent125c96476e98cb393d2cf133a8245cb0672109a1 (diff)
Partially revert d9c531781e6c95f80681b3c82700833e1de88794
This logic changed then timing for when the layer's m_dirtyTexture was set and unset, which had some side effects. Revert to the old and known-to-work behavior of using a connection. Change-Id: I4048e7ae70491afe36b2d766e6c506d9febc44ed Task-number: QTBUG-41451 Reviewed-by: Mitch Curtis <mitch.curtis@digia.com> Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com> Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultlayer_p.h')
-rw-r--r--src/quick/scenegraph/qsgdefaultlayer_p.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgdefaultlayer_p.h b/src/quick/scenegraph/qsgdefaultlayer_p.h
index 47a0448846..44c74d7cfd 100644
--- a/src/quick/scenegraph/qsgdefaultlayer_p.h
+++ b/src/quick/scenegraph/qsgdefaultlayer_p.h
@@ -60,8 +60,6 @@ public:
QSGNode *item() const { return m_item; }
void setItem(QSGNode *item);
- void setShaderSourceNode(QSGNode *node) { m_shaderSourceNode = node; }
-
QRectF rect() const { return m_rect; }
void setRect(const QRectF &rect);
@@ -100,7 +98,6 @@ private:
void grab();
QSGNode *m_item;
- QSGNode *m_shaderSourceNode;
QRectF m_rect;
QSize m_size;
qreal m_device_pixel_ratio;