diff options
author | Gunnar Sletta <gunnar@sletta.org> | 2014-10-01 11:12:18 +0200 |
---|---|---|
committer | Gunnar Sletta <gunnar@sletta.org> | 2014-10-01 12:19:14 +0200 |
commit | 64e2fa80015fb7d9e53cc66357870d4ea11f3590 (patch) | |
tree | 15a72f25a368c8eb8d4f94b4eadda6b83b33cce3 /src/quick/scenegraph/qsgdefaultlayer_p.h | |
parent | 125c96476e98cb393d2cf133a8245cb0672109a1 (diff) |
Partially revert d9c531781e6c95f80681b3c82700833e1de88794
This logic changed then timing for when the layer's m_dirtyTexture
was set and unset, which had some side effects. Revert to the old
and known-to-work behavior of using a connection.
Change-Id: I4048e7ae70491afe36b2d766e6c506d9febc44ed
Task-number: QTBUG-41451
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultlayer_p.h')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultlayer_p.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgdefaultlayer_p.h b/src/quick/scenegraph/qsgdefaultlayer_p.h index 47a0448846..44c74d7cfd 100644 --- a/src/quick/scenegraph/qsgdefaultlayer_p.h +++ b/src/quick/scenegraph/qsgdefaultlayer_p.h @@ -60,8 +60,6 @@ public: QSGNode *item() const { return m_item; } void setItem(QSGNode *item); - void setShaderSourceNode(QSGNode *node) { m_shaderSourceNode = node; } - QRectF rect() const { return m_rect; } void setRect(const QRectF &rect); @@ -100,7 +98,6 @@ private: void grab(); QSGNode *m_item; - QSGNode *m_shaderSourceNode; QRectF m_rect; QSize m_size; qreal m_device_pixel_ratio; |