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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-03-01 16:51:38 +0100 |
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committer | Andy Nichols <andy.nichols@theqtcompany.com> | 2016-03-04 10:48:28 +0000 |
commit | a86a0e9a79ca9d984f07a202c62a46b75956f73e (patch) | |
tree | e68b923e42a7e9c91d81892aed320fcfdb0f3c5c /src/quick/scenegraph/qsgdefaultrectanglenode_p.h | |
parent | 7d0cdf06a6771e57fb3d70d62076bb9685747879 (diff) |
D3D12: Add support for clipping via scissor and stencil
Change-Id: Ie55b9a2fd39d9e11321454a34a21c2a52ff1d23a
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultrectanglenode_p.h')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultrectanglenode_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h index 61bf4fb4ae..f5f3c465b7 100644 --- a/src/quick/scenegraph/qsgdefaultrectanglenode_p.h +++ b/src/quick/scenegraph/qsgdefaultrectanglenode_p.h @@ -88,6 +88,7 @@ public: void update() override; protected: + virtual bool supportsAntialiasing() const { return true; } virtual void updateMaterialAntialiasing() = 0; virtual void updateMaterialBlending(QSGNode::DirtyState *state) = 0; |