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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-06-20 12:50:00 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2017-06-20 12:50:00 +0000
commit0148389356ca1741520f671e88266b5a7768239c (patch)
treee22d413a3c337afff20005e19cedd3654fe2a245 /src/quick/scenegraph/qsgdefaultrendercontext.cpp
parentf2e44812a739b9f481213c67e7683b99676f2593 (diff)
parent8af287965907e785afefaa4dd010834a76f2d0f4 (diff)
Merge "Merge branch 'wip/scenegraphng' into dev" into refs/staging/dev
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultrendercontext.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index bffffc36ad..29600ef0ca 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -259,7 +259,7 @@ void QSGDefaultRenderContext::compileShader(QSGMaterialShader *shader, QSGMateri
if (vertexCode || fragmentCode) {
Q_ASSERT_X((material->flags() & QSGMaterial::CustomCompileStep) == 0,
"QSGRenderContext::compile()",
- "materials with custom compile step cannot have custom vertex/fragment code");
+ "materials with custom compile step cannot have modified vertex or fragment code");
QOpenGLShaderProgram *p = shader->program();
p->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode ? vertexCode : shader->vertexShader());
p->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode ? fragmentCode : shader->fragmentShader());