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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-10-02 16:42:33 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-10-03 09:38:11 +0200
commit5bc1ae578ed79ef295e86901e4620d9c37687ed7 (patch)
tree39bce8d408bf813e018b7f802c53f112d8d4b935 /src/quick/scenegraph/qsgdefaultrendercontext_p.h
parentee9319f63c2e9d307bcda41669aaed9934d013ad (diff)
Fix device pixel ratio with QRhi for native text
Calculating values based on the dpr is not possible in the sync phase, because the strictly correct dpr (that takes redirections into textures into account) is not known until QQuickWindowPrivate::renderSceneGraph(). The text material implementation attempts to dig out something directly from the context's associated surface, but this does not match the way QQuickWindow calculates the value (although it would work without causing any trouble in many cases). This is of course incompatible with the QRhi-based abstraction since neither the context nor the associated window (if there is one even) is known to materials. To solve this, create a proper solution that makes the QQuickWindow-calculated dpr available already in the sync phase (so in updatePaintNode() implementations): have QQuickWindow calculate calculate the dpr in syncSceneGraph(), and pass it down via the rendercontext. Only the rhi-based code path is touched in this patch. The direct OpenGL path could be fixed in a similar manner (by migrating to rc->devicePixelRatio() in the sync phase and state.devicePixelRatio() in the render phase), but that is left as a future exercise. Task-number: QTBUG-78610 Change-Id: Id9d9d4b1fd5b9730a64834fbbf61c74af4a8ed07 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultrendercontext_p.h')
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
index 6a3462ae2b..2fdb3a48dd 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -104,6 +104,7 @@ public:
void initialize(const QSGRenderContext::InitParams *params) override;
void invalidate() override;
+ void prepareSync(qreal devicePixelRatio) override;
void beginNextFrame(QSGRenderer *renderer,
RenderPassCallback mainPassRecordingStart,
RenderPassCallback mainPassRecordingEnd,
@@ -151,6 +152,17 @@ public:
return m_currentFrameRenderPass;
}
+ qreal currentDevicePixelRatio() const
+ {
+ // Valid starting from QQuickWindow::syncSceneGraph(). This takes the
+ // redirections, e.g. QQuickWindow::setRenderTarget(), into account.
+ // This calculation logic matches what the renderer does, so this is
+ // the same value that gets exposed in RenderState::devicePixelRatio()
+ // to material shaders. This getter is useful to perform dpr-related
+ // operations in the sync phase (in updatePaintNode()).
+ return m_currentDevicePixelRatio;
+ }
+
protected:
static QString fontKey(const QRawFont &font);
@@ -166,6 +178,7 @@ protected:
QSGRhiAtlasTexture::Manager *m_rhiAtlasManager;
QRhiCommandBuffer *m_currentFrameCommandBuffer;
QRhiRenderPassDescriptor *m_currentFrameRenderPass;
+ qreal m_currentDevicePixelRatio;
};
QT_END_NAMESPACE