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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-02 14:27:13 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-02 15:16:46 +0200
commitb87b3d3d43c200f22f0799ca59ab366d851b5db6 (patch)
treefb8258e0659a91934d2c77c359295da92e4221cd /src/quick/scenegraph/qsgdefaultrendercontext_p.h
parent1f0b3a54ffa2ab0dc0cdff1345980ea68d749d24 (diff)
Make QSGMaterialRhiShader become QSGMaterialShader
After a symbiotic relationship in Qt 5.14 and 5.15, it is time for QSGMaterialRhiShader to devour its older sibling and take its place. This makes the direct OpenGL rendering path disfunctional. All QSGMaterial Qt 6 TODOs are solved, the API is clean and straightforward again: a QSGMaterial creates a QSGMaterialShader, no special flags and options needed. (it's just that QSGMaterialShader now has a slightly different API) Task-number: QTBUG-79268 Task-number: QTBUG-82997 Change-Id: I545ca8d796c5535e81957c706e7832133be15b7d Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultrendercontext_p.h')
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
index be83f5a9f5..b6ed57ba6a 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -65,7 +65,6 @@ class QRhiCommandBuffer;
class QRhiRenderPassDescriptor;
class QOpenGLContext;
class QSGMaterialShader;
-class QSGMaterialRhiShader;
class QOpenGLFramebufferObject;
class QSGDepthStencilBufferManager;
class QSGDepthStencilBuffer;
@@ -130,9 +129,9 @@ public:
QSGRenderer *createRenderer() override;
QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override;
- virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr);
- virtual void initializeShader(QSGMaterialShader *shader);
- virtual void initializeRhiShader(QSGMaterialRhiShader *shader, QShader::Variant shaderVariant);
+ virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr); // legacy GL only
+ virtual void initializeShader(QSGMaterialShader *shader); // legacy GL only
+ virtual void initializeRhiShader(QSGMaterialShader *shader, QShader::Variant shaderVariant);
void setAttachToGraphicsContext(bool attach) override;