aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/scenegraph/qsgdefaultrendercontext_p.h
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@qt.io>2020-06-04 11:07:32 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-08 14:11:07 +0200
commitfef8e20660ab29ef349167dc73addec87253fccb (patch)
tree074ba08f3882b0da744b6c9edfdd6c8024a14b10 /src/quick/scenegraph/qsgdefaultrendercontext_p.h
parent765339c6c1f3e0bbdc8693468d0029bfedcc907b (diff)
Remove temporary compatibility leftovers from QSGMaterialShader
Once the OpenGL ShaderEffect code removal goes through, we should be able to drop the dummy leftovers that were only kept to allow compilation. Task-number: QTBUG-84623 Change-Id: If68e030afd9bdfa09b0522e16f28435581501109 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultrendercontext_p.h')
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
index 2f97b16131..d5d2af35ff 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -128,8 +128,6 @@ public:
QSGRenderer *createRenderer() override;
QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override;
- virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr); // legacy GL only
- virtual void initializeShader(QSGMaterialShader *shader); // legacy GL only
virtual void initializeRhiShader(QSGMaterialShader *shader, QShader::Variant shaderVariant);
void setAttachToGraphicsContext(bool attach) override;