diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-06-04 11:07:32 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-06-08 14:11:07 +0200 |
commit | fef8e20660ab29ef349167dc73addec87253fccb (patch) | |
tree | 074ba08f3882b0da744b6c9edfdd6c8024a14b10 /src/quick/scenegraph/qsgdefaultrendercontext_p.h | |
parent | 765339c6c1f3e0bbdc8693468d0029bfedcc907b (diff) |
Remove temporary compatibility leftovers from QSGMaterialShader
Once the OpenGL ShaderEffect code removal goes through, we should be
able to drop the dummy leftovers that were only kept to allow
compilation.
Task-number: QTBUG-84623
Change-Id: If68e030afd9bdfa09b0522e16f28435581501109
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultrendercontext_p.h')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultrendercontext_p.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h index 2f97b16131..d5d2af35ff 100644 --- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h +++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h @@ -128,8 +128,6 @@ public: QSGRenderer *createRenderer() override; QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override; - virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr); // legacy GL only - virtual void initializeShader(QSGMaterialShader *shader); // legacy GL only virtual void initializeRhiShader(QSGMaterialShader *shader, QShader::Variant shaderVariant); void setAttachToGraphicsContext(bool attach) override; |