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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-09-16 17:44:16 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-23 15:04:24 +0200
commit5c7e326802725a32a2426a4c1a07225c28da9af3 (patch)
treed42688a4289a7064d8fc19b1fb36a24e10bcf7b4 /src/quick/scenegraph/qsgdefaultspritenode.cpp
parent67ce1dd81014836aa8b900fd039adfc7c63414b5 (diff)
Change const ref to ref in QSGMaterialRhiShader as per API review
Change-Id: I7783ed26a66f03ebe3b26bcba2f42f9fff45a417 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultspritenode.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultspritenode.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp
index 4d4d9f6971..6422a252d9 100644
--- a/src/quick/scenegraph/qsgdefaultspritenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp
@@ -141,9 +141,9 @@ class SpriteMaterialRhiShader : public QSGMaterialRhiShader
public:
SpriteMaterialRhiShader();
- bool updateUniformData(const RenderState &state,
+ bool updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
- void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
@@ -153,7 +153,7 @@ SpriteMaterialRhiShader::SpriteMaterialRhiShader()
setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.frag.qsb"));
}
-bool SpriteMaterialRhiShader::updateUniformData(const RenderState &state,
+bool SpriteMaterialRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
#ifdef QT_NO_DEBUG
@@ -186,7 +186,7 @@ bool SpriteMaterialRhiShader::updateUniformData(const RenderState &state,
return changed;
}
-void SpriteMaterialRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+void SpriteMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
if (binding != 1)