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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-16 17:44:16 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-09-23 15:04:24 +0200 |
commit | 5c7e326802725a32a2426a4c1a07225c28da9af3 (patch) | |
tree | d42688a4289a7064d8fc19b1fb36a24e10bcf7b4 /src/quick/scenegraph/qsgdefaultspritenode.cpp | |
parent | 67ce1dd81014836aa8b900fd039adfc7c63414b5 (diff) |
Change const ref to ref in QSGMaterialRhiShader as per API review
Change-Id: I7783ed26a66f03ebe3b26bcba2f42f9fff45a417
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultspritenode.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultspritenode.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp index 4d4d9f6971..6422a252d9 100644 --- a/src/quick/scenegraph/qsgdefaultspritenode.cpp +++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp @@ -141,9 +141,9 @@ class SpriteMaterialRhiShader : public QSGMaterialRhiShader public: SpriteMaterialRhiShader(); - bool updateUniformData(const RenderState &state, + bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; - void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture, + void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; @@ -153,7 +153,7 @@ SpriteMaterialRhiShader::SpriteMaterialRhiShader() setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/sprite.frag.qsb")); } -bool SpriteMaterialRhiShader::updateUniformData(const RenderState &state, +bool SpriteMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { #ifdef QT_NO_DEBUG @@ -186,7 +186,7 @@ bool SpriteMaterialRhiShader::updateUniformData(const RenderState &state, return changed; } -void SpriteMaterialRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture, +void SpriteMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { if (binding != 1) |