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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-10-07 09:57:01 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-10-12 09:57:43 +0000
commit6df6c10e1af827d06a387e7422176dd310cf83be (patch)
tree4c343d4f30677147af5a8c64e2fdfc107c7f431f /src/quick/scenegraph/qsgdefaultspritenode.cpp
parent51a7d0331ed430d0f81d02c1b690bd12da8fdb3b (diff)
Fix enums in QSGGeometry
Minor fixes based on comments from the 5.8 API changes review: Revert to using Qt-style enum values (POSITION -> PositionAttribute). Use ByteType, FloatType, etc. instead of TypeByte, TypeFloat, ... Add comments about magic GL values. Add missing docs for Attribute::createWithAttributeType(). Change-Id: I1b8242efd3936f000ce8df6c11ff9ab7affb5713 Reviewed-by: Gunnar Sletta <gunnar@sletta.org> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgdefaultspritenode.cpp')
-rw-r--r--src/quick/scenegraph/qsgdefaultspritenode.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgdefaultspritenode.cpp b/src/quick/scenegraph/qsgdefaultspritenode.cpp
index 89b26f8660..5eb8fb6e08 100644
--- a/src/quick/scenegraph/qsgdefaultspritenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultspritenode.cpp
@@ -150,8 +150,8 @@ QSGMaterialShader *QQuickSpriteMaterial::createShader() const
}
static QSGGeometry::Attribute Sprite_Attributes[] = {
- QSGGeometry::Attribute::create(0, 2, QSGGeometry::TypeFloat, true), // pos
- QSGGeometry::Attribute::create(1, 2, QSGGeometry::TypeFloat), // tex
+ QSGGeometry::Attribute::create(0, 2, QSGGeometry::FloatType, true), // pos
+ QSGGeometry::Attribute::create(1, 2, QSGGeometry::FloatType), // tex
};
static QSGGeometry::AttributeSet Sprite_AttributeSet =