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authorUlf Hermann <ulf.hermann@qt.io>2020-01-24 14:11:53 +0100
committerSimon Hausmann <simon.hausmann@qt.io>2020-01-27 13:03:18 +0100
commit406f15ce0e2707452462ff73b2d660ece960623f (patch)
treee3878091bff1d9fc78b1dc6b7887b4e3cbbc8d60 /src/quick/scenegraph/qsgrenderloop.cpp
parent936811f91edb873250d67d27203f24535c102122 (diff)
Quick: Don't qualify OpenGL includes
The headers are moving from QtGui to QtOpenGL. By avoiding the qualification we can keep them compiling either way. Also, add opengl-private to make the types available. Also removed the QGraphicsRotation hack to get access to the projected rotation function of QMatrix4x4. The function is public now. Task-number: QTBUG-74409 Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 94f15b55d4..c4f6d4457d 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -65,7 +65,7 @@
#include <private/qsgrhishadereffectnode_p.h>
#if QT_CONFIG(opengl)
-#include <QtGui/QOpenGLContext>
+#include <QOpenGLContext>
#if QT_CONFIG(quick_shadereffect)
#include <private/qquickopenglshadereffectnode_p.h>
#endif