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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-04-29 17:11:31 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-04-30 18:56:19 +0200
commitdb7bfdc06bf68d5e4a78f293033024a60fb92464 (patch)
treeb55374fea993ca0c1b8a0e3fefe1e63c41a230b4 /src/quick/scenegraph/qsgrenderloop.cpp
parent93e0e671e9eeef679024fe3e2e4534f2f10533cb (diff)
Add beforeFrameBegin() and afterFrameEnd() to QQuickWindow
New additions to the QQuickWindow signal family. Out of the three stages of the (modern) frame generation process, only two are covered by the existing beforeRendering, beforeRenderPassRecording - afterRenderPassRecording, afterRendering pairs. With the new ones, the rendering of a simple Qt Quick scene looks like the following: emit beforeFrameBegin QRhi::beginFrame() emit beforeRendering ... (additional render passes targeting textures when layers or View3D are involved) QRhi::beginPass() emit beforeRenderPassRecording ... emit afterRenderPassRecording QRhi::endPass() emit afterRendering QRhi::endFrame() emit afterFrameEnd This fits very well the revised QQuickRenderControl API, which has explicit beginFrame-endFrame points as well. So now we can make both QQuickRenderControl and the render loops to emit these signals at the appropriate points. Task-number: QTBUG-83883 Change-Id: Ib385b29393f3b39b0700432d14ea3976cf337fa0 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index a49f4a2263..cb9f7f331f 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -704,6 +704,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
emit window->afterAnimating();
+ emit window->beforeFrameBegin();
+
// Begin the frame before syncing -> sync is where we may invoke
// updatePaintNode() on the items and they may want to do resource updates.
// Also relevant for applications that connect to the before/afterSynchronizing
@@ -799,6 +801,8 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (needsPresent)
cd->fireFrameSwapped();
+ emit window->afterFrameEnd();
+
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();