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authorAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-08-25 15:09:10 +0300
committerAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-09-03 16:51:14 +0000
commit65c7ddd9dd0c86bb532b6a2ad979141a8f24dfea (patch)
tree359881887651508ce01fc92b08f49176fc6dc501 /src/quick/scenegraph/qsgrenderloop.cpp
parent2f9db0a6310229887139df16c18c20756a8e0347 (diff)
Use QByteArrayLiteral more judiciously
Replace it with char* literal in overloaded functions. Saves some text size. Change-Id: Iede24c2169d7329aa17c2175b10873c98c27361f Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index e99e8dfe2e..a59f9ddcc7 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -209,11 +209,11 @@ QSGRenderLoop *QSGRenderLoop::instance()
if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDER_LOOP"))) {
const QByteArray loopName = qgetenv("QSG_RENDER_LOOP");
- if (loopName == QByteArrayLiteral("windows"))
+ if (loopName == "windows")
loopType = WindowsRenderLoop;
- else if (loopName == QByteArrayLiteral("basic"))
+ else if (loopName == "basic")
loopType = BasicRenderLoop;
- else if (loopName == QByteArrayLiteral("threaded"))
+ else if (loopName == "threaded")
loopType = ThreadedRenderLoop;
}