diff options
author | Anton Kudryavtsev <a.kudryavtsev@netris.ru> | 2016-08-25 15:09:10 +0300 |
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committer | Anton Kudryavtsev <a.kudryavtsev@netris.ru> | 2016-09-03 16:51:14 +0000 |
commit | 65c7ddd9dd0c86bb532b6a2ad979141a8f24dfea (patch) | |
tree | 359881887651508ce01fc92b08f49176fc6dc501 /src/quick/scenegraph/qsgrenderloop.cpp | |
parent | 2f9db0a6310229887139df16c18c20756a8e0347 (diff) |
Use QByteArrayLiteral more judiciously
Replace it with char* literal in overloaded functions.
Saves some text size.
Change-Id: Iede24c2169d7329aa17c2175b10873c98c27361f
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgrenderloop.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgrenderloop.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp index e99e8dfe2e..a59f9ddcc7 100644 --- a/src/quick/scenegraph/qsgrenderloop.cpp +++ b/src/quick/scenegraph/qsgrenderloop.cpp @@ -209,11 +209,11 @@ QSGRenderLoop *QSGRenderLoop::instance() if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDER_LOOP"))) { const QByteArray loopName = qgetenv("QSG_RENDER_LOOP"); - if (loopName == QByteArrayLiteral("windows")) + if (loopName == "windows") loopType = WindowsRenderLoop; - else if (loopName == QByteArrayLiteral("basic")) + else if (loopName == "basic") loopType = BasicRenderLoop; - else if (loopName == QByteArrayLiteral("threaded")) + else if (loopName == "threaded") loopType = ThreadedRenderLoop; } |