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authorRobert Griebl <robert.griebl@pelagicore.com>2015-04-15 13:57:51 +0200
committerRobert Griebl <robert.griebl@pelagicore.com>2015-04-23 15:00:46 +0000
commit92433623b31388e2e8c4d532033dad6189eaab24 (patch)
tree1a20685ae0f7e5d3137ca001c2c222ae16aaf241 /src/quick/scenegraph/qsgrenderloop.cpp
parent3fdec636980c23b14cfc6aa74bc48bbb960ba0b4 (diff)
Fix a memory leak in the material shader cache.
There were multiple problems in the implementation of the shader cache: 1) it was not thread-safe 2) nothing was ever removed from the hash 3) since the keys into the hash are the actual shader source code, problem #2 would lead to serious memory consumption over time Change-Id: I20d1fb2074932e23f89edddba12e68ab8adcbff0 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index ce3bf7d61d..b7a6475c23 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -52,6 +52,8 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qquickprofiler_p.h>
+#include <private/qquickshadereffectnode_p.h>
+
#ifdef Q_OS_WIN
# include <QtCore/qt_windows.h>
#endif
@@ -293,6 +295,8 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
if (Q_UNLIKELY(!current))
qCDebug(QSG_LOG_RENDERLOOP) << "cleanup without an OpenGL context";
+ QQuickShaderEffectMaterial::cleanupMaterialCache();
+
d->cleanupNodesOnShutdown();
if (m_windows.size() == 0) {
rc->invalidate();