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authorGunnar Sletta <gunnar@sletta.org>2014-09-12 11:21:36 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-09-18 06:06:52 +0200
commit0129887195c7255f41515f72ceb213a38b98f72d (patch)
treeb791c849ef2c7ba9a7c34914e2606b217fd39a72 /src/quick/scenegraph/qsgrenderloop_p.h
parent67777986284410cbe307f58250ee8e557b7ebaad (diff)
Finally: A default animation driver which doesn't use walltime.
I've wanted this for a long time, but the animation system didn't support it when mixed with timers/pauses. However, because of dfc8f8b5d4a02f33c7f9063c2a28450902a9d863 and 0db3ea4048fe572a256deb343ea5e64a55d98de9 to qtbase, it is now possible. Change-Id: Ic70c181ce49eae90276bd4f22a2d299061f96087 Reviewed-by: Michael Brasser <michael.brasser@live.com>
Diffstat (limited to 'src/quick/scenegraph/qsgrenderloop_p.h')
-rw-r--r--src/quick/scenegraph/qsgrenderloop_p.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgrenderloop_p.h b/src/quick/scenegraph/qsgrenderloop_p.h
index daba3bc69d..e9b58c60ba 100644
--- a/src/quick/scenegraph/qsgrenderloop_p.h
+++ b/src/quick/scenegraph/qsgrenderloop_p.h
@@ -82,8 +82,6 @@ public:
static QSGRenderLoop *instance();
static void setInstance(QSGRenderLoop *instance);
- static bool useConsistentTiming();
-
virtual bool interleaveIncubation() const { return false; }
static void cleanup();