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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-06-19 14:45:41 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-19 18:30:03 +0200
commitb4447c39a95bc03d7874a323e179d0f8cda83255 (patch)
treeac47563b96d35a06561762531b1bbd52e760aab6 /src/quick/scenegraph/qsgrhisupport.cpp
parentaef24b3a945fe15828e3bc304c5b0333125f05fb (diff)
Fix up exposing the swapchain to Quick3D
Quick3D is broken in combination with QQuickRenderControl. This is because just exposing the swapchain is not enough - there is no swapchain with QQuickRenderControl. Rather, one needs access to the command buffer and render target then. Change-Id: I6c06ad3d83ab0018b9f985073757a3378dbce24b Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgrhisupport.cpp')
-rw-r--r--src/quick/scenegraph/qsgrhisupport.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp
index 007739d2d7..618e1f1411 100644
--- a/src/quick/scenegraph/qsgrhisupport.cpp
+++ b/src/quick/scenegraph/qsgrhisupport.cpp
@@ -441,10 +441,23 @@ const void *QSGRhiSupport::rifResource(QSGRendererInterface::Resource res,
const QQuickWindow *w)
{
QRhi *rhi = rc->rhi();
- if (res == QSGRendererInterface::RhiResource || !rhi)
+ if (!rhi)
+ return nullptr;
+
+ // Accessing the underlying QRhi* objects are essential both for Qt Quick
+ // 3D and advanced solutions, such as VR engine integrations.
+ switch (res) {
+ case QSGRendererInterface::RhiResource:
return rhi;
- if (res == QSGRendererInterface::RhiSwapchainResource)
+ case QSGRendererInterface::RhiSwapchainResource:
return QQuickWindowPrivate::get(w)->swapchain;
+ case QSGRendererInterface::RhiRedirectCommandBuffer:
+ return QQuickWindowPrivate::get(w)->redirect.commandBuffer;
+ case QSGRendererInterface::RhiRedirectRenderTarget:
+ return QQuickWindowPrivate::get(w)->redirect.rt.renderTarget;
+ default:
+ break;
+ }
const QRhiNativeHandles *nat = rhi->nativeHandles();
if (!nat)