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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-11-27 14:10:38 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-11-28 13:44:16 +0100
commitd4cab2523cae58bd864770552da0332afe45585c (patch)
tree077b78e2061a7598f4bb3cdafd524d1f6d82e9ed /src/quick/scenegraph/qsgrhisupport.cpp
parenta6fe62fcb4ee219cdf0ddea7936545785d896015 (diff)
Make the initialization failure dialog sensible with QRhi
So on Windows one now gets a message box with a reasonable message, instead of the OpenGL nonsense. Then the application closes when pressing Abort etc. On other platforms there is a qFatal, printing the same message. Involves simplifying the OpenGL version a bit since passing isES type of flags through multiple layers is not justified here. Task-number: QTBUG-80365 Change-Id: Ie3ea1e9395a283f7e95eda78c1d3894797ff0acf Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgrhisupport.cpp')
-rw-r--r--src/quick/scenegraph/qsgrhisupport.cpp44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp
index 38c2ef9612..afcfa53e83 100644
--- a/src/quick/scenegraph/qsgrhisupport.cpp
+++ b/src/quick/scenegraph/qsgrhisupport.cpp
@@ -185,29 +185,10 @@ void QSGRhiSupport::applySettings()
if (m_killDeviceFrameCount > 0 && m_rhiBackend == QRhi::D3D11)
qDebug("Graphics device will be reset every %d frames", m_killDeviceFrameCount);
- const char *backendName = "unknown";
- switch (m_rhiBackend) {
- case QRhi::Null:
- backendName = "Null";
- break;
- case QRhi::Vulkan:
- backendName = "Vulkan";
- break;
- case QRhi::OpenGLES2:
- backendName = "OpenGL";
- break;
- case QRhi::D3D11:
- backendName = "D3D11";
- break;
- case QRhi::Metal:
- backendName = "Metal";
- break;
- default:
- break;
- }
+ const QString backendName = rhiBackendName();
qCDebug(QSG_LOG_INFO,
"Using QRhi with backend %s\n graphics API debug/validation layers: %d\n QRhi profiling and debug markers: %d",
- backendName, m_debugLayer, m_profile);
+ qPrintable(backendName), m_debugLayer, m_profile);
if (m_preferSoftwareRenderer)
qCDebug(QSG_LOG_INFO, "Prioritizing software renderers");
}
@@ -247,6 +228,27 @@ QSGRhiSupport *QSGRhiSupport::instance()
return inst;
}
+QString QSGRhiSupport::rhiBackendName() const
+{
+ if (m_enableRhi) {
+ switch (m_rhiBackend) {
+ case QRhi::Null:
+ return QLatin1String("Null");
+ case QRhi::Vulkan:
+ return QLatin1String("Vulkan");
+ case QRhi::OpenGLES2:
+ return QLatin1String("OpenGL");
+ case QRhi::D3D11:
+ return QLatin1String("D3D11");
+ case QRhi::Metal:
+ return QLatin1String("Metal");
+ default:
+ return QLatin1String("Unknown");
+ }
+ }
+ return QLatin1String("Unknown (RHI not enabled)");
+}
+
QSGRendererInterface::GraphicsApi QSGRhiSupport::graphicsApi() const
{
if (!m_enableRhi)