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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-11-13 16:35:11 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-11-27 21:50:52 +0100
commitdf0cb0edac85db1fe12442d332bafc1d508bc3ae (patch)
tree843ccc014623b0200a698b6916f7a926bc88ede4 /src/quick/scenegraph/qsgrhisupport.cpp
parentf6e90ba533b9b4b98cfcae3d31731c1cb794ee77 (diff)
Fix Metal usage on iOS
Also enable the two Metal-specific scenegraph examples on iOS. Change-Id: I0e1e6d527544ea4a5bfb0d08ca2d32c762d3c699 Reviewed-by: Andy Nichols <andy.nichols@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgrhisupport.cpp')
-rw-r--r--src/quick/scenegraph/qsgrhisupport.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp
index 34325a35f3..38c2ef9612 100644
--- a/src/quick/scenegraph/qsgrhisupport.cpp
+++ b/src/quick/scenegraph/qsgrhisupport.cpp
@@ -159,7 +159,7 @@ void QSGRhiSupport::applySettings()
} else {
#if defined(Q_OS_WIN)
m_rhiBackend = QRhi::D3D11;
-#elif defined(Q_OS_DARWIN)
+#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
m_rhiBackend = QRhi::Metal;
#else
m_rhiBackend = QRhi::OpenGLES2;
@@ -350,7 +350,7 @@ static const void *qsgrhi_d3d11_rifResource(QSGRendererInterface::Resource res,
}
#endif
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
static const void *qsgrhi_mtl_rifResource(QSGRendererInterface::Resource res, const QRhiNativeHandles *nat,
const QRhiNativeHandles *cbNat)
{
@@ -408,7 +408,7 @@ const void *QSGRhiSupport::rifResource(QSGRendererInterface::Resource res, const
case QRhi::D3D11:
return qsgrhi_d3d11_rifResource(res, nat);
#endif
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
case QRhi::Metal:
{
QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
@@ -507,7 +507,7 @@ QRhi *QSGRhiSupport::createRhi(QWindow *window, QOffscreenSurface *offscreenSurf
rhi = QRhi::create(backend, &rhiParams, flags);
}
#endif
-#ifdef Q_OS_DARWIN
+#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
if (backend == QRhi::Metal) {
QRhiMetalInitParams rhiParams;
rhi = QRhi::create(backend, &rhiParams, flags);