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authorSean Harmer <sean.harmer@kdab.com>2013-10-19 14:21:31 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-21 19:10:50 +0200
commitde31a57672ec461c2081f65e3631134ee45de887 (patch)
tree98678959c8af0bc36629c97ecf0c2ede77e05db2 /src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
parenta3f01331263eddbc502fb88734568ac38df5e316 (diff)
Don't use reserved keyword "texture" as uniform variable name
The "texture" keyword is a function name in OpenGL core profile. This commit is in preparation for making the Qt Quick 2 renderer and materials work with a core profile context. Change-Id: Iad243e64ab8db739fc46b85bb626bdb8b9ceb208 Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp')
-rw-r--r--src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
index fb9eebf403..34a884348d 100644
--- a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
@@ -531,7 +531,7 @@ void QSGSharedDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width,
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
- int textureUniformLocation = glGetUniformLocation(shaderProgram, "texture");
+ int textureUniformLocation = glGetUniformLocation(shaderProgram, "_qt_texture");
glUniform1i(textureUniformLocation, 0);
}