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authorUlf Hermann <ulf.hermann@qt.io>2019-09-30 13:21:47 +0200
committerUlf Hermann <ulf.hermann@qt.io>2019-10-02 11:20:05 +0200
commitabc0fc64b3d797af4d47cd2f7e3df68a3114c120 (patch)
treecfc11f3a5c8ee5acf03ea3ca8264388435d04782 /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parent50e76d84bf6935e5d517c64c46b32c50d1e14ba9 (diff)
QQuickWindow: Don't leak the animation controller
There are ways to close the window without hitting the code paths in the render loops that delete the animation controller. Probably if no frame was ever rendered. Change-Id: If3e9d2051525c4ff50eda19084c967578fe4f4b0 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 3689f6501f..86d9590863 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -564,7 +564,7 @@ void QSGRenderThread::invalidateGraphics(QQuickWindow *window, bool inDestructor
QCoreApplication::processEvents();
QCoreApplication::sendPostedEvents(nullptr, QEvent::DeferredDelete);
if (inDestructor)
- delete dd->animationController;
+ dd->animationController.reset();
if (current && gl)
gl->doneCurrent();
qCDebug(QSG_LOG_RENDERLOOP, QSG_RT_PAD, "- invalidating scene graph");
@@ -1302,7 +1302,8 @@ void QSGThreadedRenderLoop::handleExposure(QQuickWindow *window)
}
}
- QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController;
+ QQuickAnimatorController *controller
+ = QQuickWindowPrivate::get(w->window)->animationController.get();
if (controller->thread() != w->thread)
controller->moveToThread(w->thread);