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authorGunnar Sletta <gunnar.sletta@digia.com>2013-02-20 19:39:11 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-21 08:23:37 +0100
commitcf53bf9ae6716613c120cc4a0202c69bd59eba1e (patch)
treec8d24a705913bd0c79ca51f807d0b49845cb975f /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parent8c8404f8153508106f65efb43110ba85c05e73bc (diff)
Make sure exposeEvents trigger a render pass
We needs this on non-compositing window managers to trigger repaints on partial updates. Change-Id: Ied5f3e854173c5e00ad7e1222aeb66eb9c96158c Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index eebcad72d7..fb26f543c3 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -372,6 +372,8 @@ bool QSGRenderThread::event(QEvent *e)
RLDEBUG1(" Render: WM_Expose");
WMExposeEvent *se = static_cast<WMExposeEvent *>(e);
+ pendingUpdate |= RepaintRequest;
+
if (windowFor(m_windows, se->window)) {
RLDEBUG1(" Render: - window already added...");
return true;