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authorPaul Olav Tvete <paul.tvete@qt.io>2020-06-03 11:18:13 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2020-06-04 16:20:26 +0200
commit70dd5e24ce29adeab48932082863b3e3e3e4ba47 (patch)
tree40431af347a2a908d6314e2f765ed54ab9c9c0ae /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parenta2a9be9fa80c61464ef30cfcc7ceef42ddac73e2 (diff)
Remove QQuickOpenGLShaderEffect
This also removes QQuickUniformAnimator, which is not yet ported to RHI (QTBUG-83976) Task-number: QTBUG-83977 Change-Id: I3e656e6817ac991371b7f6557f050e122635d279 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 76f65e5f85..6237114f0e 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -65,9 +65,6 @@
#include <private/qqmldebugserviceinterfaces_p.h>
#include <private/qqmldebugconnector_p.h>
-#if QT_CONFIG(quick_shadereffect)
-#include <private/qquickopenglshadereffectnode_p.h>
-#endif
#include <private/qsgrhishadereffectnode_p.h>
#include <private/qsgdefaultrendercontext_p.h>
@@ -550,10 +547,6 @@ void QSGRenderThread::invalidateGraphics(QQuickWindow *window, bool inDestructor
#if QT_CONFIG(quick_shadereffect)
QSGRhiShaderEffectNode::cleanupMaterialTypeCache();
-#if QT_CONFIG(opengl)
- if (current)
- QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache();
-#endif
#endif
// The canvas nodes must be cleaned up regardless if we are in the destructor..