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author | Michael Brasser <michael.brasser@live.com> | 2015-03-02 16:32:50 -0600 |
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committer | Michael Brasser <michael.brasser@live.com> | 2015-03-03 14:15:08 +0000 |
commit | 4d8b9373c62b9b58c54548f41f1e9d84e9522c6e (patch) | |
tree | 82634f29d99f42ba32bc092841797b1fdf39433a /src/quick/scenegraph/qsgthreadedrenderloop.cpp | |
parent | 63f7a61cbfc787804b658729ecaf2a8d8da26e70 (diff) |
Use of fullsize distance field textures should be font-dependent.
This shouldn't be a static decision as the glyph count depends on the
font.
Change-Id: I67ea98595505df4a3a30b16e867e76f89b28c1ef
Task-number: QTBUG-29264
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
0 files changed, 0 insertions, 0 deletions