diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-04-04 09:39:03 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-04-04 19:46:51 +0200 |
commit | 1df6e3a109818f93362b50f320709f188287f2e2 (patch) | |
tree | 0fde411872138324e982519b5c64605f60fa43df /src/quick/scenegraph/qsgthreadedrenderloop.cpp | |
parent | a487974f663bd03309f45d82b380c00eb2829dae (diff) |
Our debug env vars are a mess. Standardize on QSG_RENDER_TIMING
Change-Id: I4e88b479a8a9a5126312a05800e8170511b1f7ac
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgthreadedrenderloop.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index ef50d5a89d..637e91dada 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -136,8 +136,8 @@ static inline int qsgrl_animation_interval() { } -#ifndef QSG_NO_WINDOW_TIMING -static bool qquick_window_timing = !qgetenv("QML_WINDOW_TIMING").isEmpty(); +#ifndef QSG_NO_RENDER_TIMING +static bool qsg_render_timing = !qgetenv("QSG_RENDER_TIMING").isEmpty(); static QTime threadTimer; static int syncTime; static int renderTime; @@ -563,8 +563,8 @@ void QSGRenderThread::sync() void QSGRenderThread::syncAndRender() { -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing) sinceLastTime = threadTimer.restart(); #endif QElapsedTimer waitTimer; @@ -589,8 +589,8 @@ void QSGRenderThread::syncAndRender() return; } -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing) syncTime = threadTimer.elapsed(); #endif RLDEBUG(" Render: - rendering starting"); @@ -604,8 +604,8 @@ void QSGRenderThread::syncAndRender() } gl->makeCurrent(w.window); d->renderSceneGraph(w.size); -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing && i == 0) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing && i == 0) renderTime = threadTimer.elapsed(); #endif gl->swapBuffers(w.window); @@ -613,8 +613,8 @@ void QSGRenderThread::syncAndRender() } RLDEBUG(" Render: - rendering done"); -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing) qDebug("window Time: sinceLast=%d, sync=%d, first render=%d, after final swap=%d", sinceLastTime, syncTime, @@ -965,12 +965,12 @@ void QSGThreadedRenderLoop::polishAndSync() RLDEBUG("GUI: polishAndSync()"); -#ifndef QSG_NO_WINDOW_TIMING +#ifndef QSG_NO_RENDER_TIMING QElapsedTimer timer; int polishTime = 0; int waitTime = 0; int syncTime; - if (qquick_window_timing) + if (qsg_render_timing) timer.start(); #endif @@ -980,8 +980,8 @@ void QSGThreadedRenderLoop::polishAndSync() QQuickWindowPrivate *d = QQuickWindowPrivate::get(w.window); d->polishItems(); } -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing) polishTime = timer.elapsed(); #endif @@ -993,8 +993,8 @@ void QSGThreadedRenderLoop::polishAndSync() m_thread->postEvent(new QEvent(WM_RequestSync)); RLDEBUG("GUI: - wait for sync..."); -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing) waitTime = timer.elapsed(); #endif m_thread->waitCondition.wait(&m_thread->mutex); @@ -1002,8 +1002,8 @@ void QSGThreadedRenderLoop::polishAndSync() m_thread->mutex.unlock(); RLDEBUG("GUI: - unlocked after sync..."); -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing) syncTime = timer.elapsed(); #endif @@ -1021,8 +1021,8 @@ void QSGThreadedRenderLoop::polishAndSync() maybePostPolishRequest(); } -#ifndef QSG_NO_WINDOW_TIMING - if (qquick_window_timing) +#ifndef QSG_NO_RENDER_TIMING + if (qsg_render_timing) qDebug(" - polish=%d, wait=%d, sync=%d -- animations=%d", polishTime, waitTime - polishTime, syncTime - waitTime, int(timer.elapsed() - syncTime)); #endif } |