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authorUlf Hermann <ulf.hermann@theqtcompany.com>2015-07-14 16:36:32 +0200
committerUlf Hermann <ulf.hermann@theqtcompany.com>2015-07-30 09:08:49 +0000
commit7d8e29534d2bf86cdad8a7a7c4c8b84c60daa42c (patch)
treeb70aaf67905d8e562519006dee1bc23f6e1bddce /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parent6a00b4d4ead8efa75c312acaff897d96fe79a6d9 (diff)
Extract minimal interface from QQmlDebugServer and use it.
This will allow us to move QQmlDebugServer into a plugin. The new QQmlDebugServer is the interface exposed to connection plugins. The interface exposed to services is renamed to QQmlDebugConnector, as technically it doesn't have to be a "server". Change-Id: Id508b8c0a6960228e889f45a437b73060392db39 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index d43b15e1d3..cc0b81194b 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -55,7 +55,7 @@
#include <private/qquickprofiler_p.h>
#include <private/qqmldebugservice_p.h>
-#include <private/qqmldebugserver_p.h>
+#include <private/qqmldebugconnector_p.h>
#include <private/qquickshadereffectnode_p.h>
@@ -689,7 +689,7 @@ void QSGRenderThread::run()
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "run()";
animatorDriver = sgrc->sceneGraphContext()->createAnimationDriver(0);
animatorDriver->install();
- if (QQmlDebugServer::instance())
+ if (QQmlDebugConnector::instance())
QQuickProfiler::registerAnimationCallback();
while (active) {