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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-03-05 15:38:02 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-14 10:45:53 +0100
commit1656d6006bb797ad8489a0d8034f65d670895834 (patch)
treedfcc27d5930b4b83fc6eb6d7da117c1ec807057c /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parent99308192510bbfd7c508a2aabcbef18445c61584 (diff)
Make sure QSGRenderLoop is cleaned up cleanly.
e13547c595913c58e6bd6a5ed80fdc729fae7d47 used a global static to clean up QSGRenderLoop which is triggered very late, potentially after SG backend API plugins have been unloaded. This results in crashes when used in combination with scenegraph-playgrounds's customcontext. Partially revert the change and instead clean up at the time of QApp::aboutToQuit and make sure we also disconnect cleanly from all QQuickWindows. This change also ensures that QSGRenderLoop::windowDestroyed() gets called for all QQuickWindows registered with the render loop. This ensures that rendering stops and that scene graph nodes and resources will be cleaned up regardless of whether the application has remembered to delete the window or not. This is a good thing as it makes the scene graph shutdown a bit cleaner. Change-Id: I9cb9093979f8eac05542f118a6ff9cfe5c84f745 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index ba8c3a7fce..3dc2a50542 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -738,6 +738,14 @@ QSGThreadedRenderLoop::QSGThreadedRenderLoop()
QSG_GUI_DEBUG((void *) 0, "QSGThreadedRenderLoop() created");
}
+QList<QQuickWindow *> QSGThreadedRenderLoop::windows() const
+{
+ QList<QQuickWindow *> list;
+ foreach (const Window &w, m_windows)
+ list << w.window;
+ return list;
+}
+
QSGRenderContext *QSGThreadedRenderLoop::createRenderContext(QSGContext *sg) const
{
return sg->createRenderContext();