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authorUlf Hermann <ulf.hermann@digia.com>2014-09-03 19:28:35 +0200
committerUlf Hermann <ulf.hermann@digia.com>2014-09-11 11:41:27 +0200
commit1de6e7b8e0ee465f642e1b2f5a14611e52a7e8c2 (patch)
tree3ac952d6e7539c0fda1fe3c9cd7f16ace849c91a /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parent85627c26afb087975fe2e57f91837c9314d54ba7 (diff)
Select specific features to be recorded when profiling QML
Some features, like the memory profiler, create huge amounts of data. Often enough, we're not actually interested in all the data available from the profiler and collecting it all can lead to excessive memory consumption. This change enables us to optionally turn various aspects of QML profiling off. Task-number: QTBUG-41118 Change-Id: I7bb223414e24eb903124ffa6e0896af6ce974e49 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 4e70c3f0a2..3866ed9a2b 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -521,7 +521,8 @@ void QSGRenderThread::sync(bool inExpose)
void QSGRenderThread::syncAndRender()
{
- bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames) {
sinceLastTime = threadTimer.nsecsElapsed();
threadTimer.start();
@@ -1087,7 +1088,8 @@ void QSGThreadedRenderLoop::polishAndSync(Window *w, bool inExpose)
qint64 polishTime = 0;
qint64 waitTime = 0;
qint64 syncTime = 0;
- bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled;
+ bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() ||
+ QQuickProfiler::profilingSceneGraph();
if (profileFrames)
timer.start();