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authorRobin Burchell <robin.burchell@viroteck.net>2014-10-14 12:17:28 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-10-16 08:38:22 +0200
commit4a83ef27d54d40d4224d8cee063447c9b1f7488a (patch)
tree6ee8080e119b7ea78e83325d2a45dc6b9de14fb5 /src/quick/scenegraph/qsgthreadedrenderloop.cpp
parentdf663042ca8776d409e5474933b7d5663eb5a3cc (diff)
Only delete all child nodes twice if effectRefEffectivelyChanged is set.
We already handle ChildrenUpdateMask again in the general case below, so this second clear doesn't make sense, *but* for the fact that we are modifying groupNode here when effectRefEffectivelyChanged is set. So keep doing it for that case. As a nice side-effect, this means that groupNode is not always allocated. Also, don't fetch groupNode redundantly if we are clearing nodes. Task-number: QTBUG-34255 Change-Id: Icc01b942d3c09c17300e19d61e9a65f220004796 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
0 files changed, 0 insertions, 0 deletions