diff options
author | Ulf Hermann <ulf.hermann@qt.io> | 2016-11-24 11:50:45 +0100 |
---|---|---|
committer | Ulf Hermann <ulf.hermann@qt.io> | 2016-11-24 14:31:11 +0000 |
commit | 2837f1c868b92e7cc8293064ff7ec3f76cdf6c7b (patch) | |
tree | d85fc417fd3e9773cf745e74b2b9d66785be5799 /src/quick/scenegraph/qsgwindowsrenderloop.cpp | |
parent | c712f638a0a3ad2a71a9a18601fd320dabd50f16 (diff) |
QmlProfiler: Explicitly specify the offsets for scene graph events
The profiler can be switched on in the middle of a frame. In that case
the last offset into the timing data would be some random number, which
may lead to a crash when recording the sample.
However, as we know all the data points we are going to record, we can
as well specify where they are supposed to go. The timings themselves
may still be random for frames of which we only recorded parts, but
the clients can deal with this.
Task-number: QTBUG-57304
Change-Id: I1d507f2591516e43d5b3cd25f7939716f2b64ed9
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph/qsgwindowsrenderloop.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgwindowsrenderloop.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp index 04a46bf929..510d65398d 100644 --- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp +++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp @@ -61,9 +61,9 @@ static QElapsedTimer qsg_render_timer; if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) \ sampleName = qsg_render_timer.nsecsElapsed(); \ -#define QSG_RENDER_TIMING_SAMPLE(frameType, sampleName) \ +#define QSG_RENDER_TIMING_SAMPLE(frameType, sampleName, position) \ QSG_LOG_TIME_SAMPLE(sampleName) \ - Q_QUICK_SG_PROFILE_RECORD(frameType); + Q_QUICK_SG_PROFILE_RECORD(frameType, position); QSGWindowsRenderLoop::QSGWindowsRenderLoop() @@ -389,7 +389,7 @@ void QSGWindowsRenderLoop::render() "animations ticked in %dms", int((qsg_render_timer.nsecsElapsed() - time_start)/1000000)); - Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations); + Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations, 1); // It is not given that animations triggered another maybeUpdate() // and thus another render pass, so to keep things running, @@ -440,22 +440,26 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window) d->polishItems(); QSG_LOG_TIME_SAMPLE(time_polished); Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, - QQuickProfiler::SceneGraphRenderLoopFrame); + QQuickProfiler::SceneGraphRenderLoopFrame, + QQuickProfiler::SceneGraphPolishPolish); emit window->afterAnimating(); RLDEBUG(" - syncing"); d->syncSceneGraph(); - QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced); + QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced, + QQuickProfiler::SceneGraphRenderLoopSync); RLDEBUG(" - rendering"); d->renderSceneGraph(window->size()); - QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered); + QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered, + QQuickProfiler::SceneGraphRenderLoopRender); RLDEBUG(" - swapping"); if (!d->customRenderStage || !d->customRenderStage->swap()) m_gl->swapBuffers(window); - QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped); + QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped, + QQuickProfiler::SceneGraphRenderLoopSwap); RLDEBUG(" - frameDone"); d->fireFrameSwapped(); @@ -468,7 +472,8 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window) << ", swap=" << (time_swapped - time_rendered) / 1000000 << " - " << window; - Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame); + Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame, + QQuickProfiler::SceneGraphRenderLoopSwap); } QT_END_NAMESPACE |