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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-01-07 11:10:59 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-01-07 14:44:32 +0100
commitf03de5497d269fadcddc71794869dddbf8870129 (patch)
tree65ab9e73fd914b9ac8dfa311cb7e760bb6f451cb /src/quick/scenegraph/qsgwindowsrenderloop.cpp
parent156ce398439bd955f8b231e95e391b703d161e75 (diff)
Use qDebug for all debug under src/quick/scenegraph.
Mixing printf and qDebug can make the output come out of sync. Change-Id: Ia71e71b09cb3bf651010eb2eb652db7899b07f0d Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
Diffstat (limited to 'src/quick/scenegraph/qsgwindowsrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 0b6d42aca6..5d9583cafb 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -61,7 +61,7 @@ extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_
#ifdef QSG_RENDER_LOOP_DEBUG
static QElapsedTimer qsg_debug_timer;
-# define RLDEBUG(x) printf("(%6d) %s : %4d - %s\n", (int) qsg_debug_timer.elapsed(), __FILE__, __LINE__, x)
+# define RLDEBUG(x) qDebug("(%6d) %s : %4d - %s", (int) qsg_debug_timer.elapsed(), __FILE__, __LINE__, x)
#else
# define RLDEBUG(x)
#endif