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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-02-20 16:14:45 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-21 16:29:07 +0100
commitbbf1ec42e5875a6e8145211348e509690a30d0a5 (patch)
treeb2a50ccea52dcff9bb5e13e3ffad914eed45ff2f /src/quick/scenegraph/qsgwindowsrenderloop.cpp
parent3eb56ecb7776fa106d1fb6e43355e2c1bf5c1d0c (diff)
Add an error signal to QQuickWindow
When nothing is connected to this signal, an error will be printed or, in case of Windows, a message box will be shown. If there is something connected, it is up to the application to handle the error. [ChangeLog] Added a new sceneGraphError() signal to QQuickWindow which applications can use to detect errors like OpenGL context creation failures and react in their own custom ways. Task-number: QTBUG-36138 Change-Id: I33b1e5e0e3f25872af67c5bb5ae937e3470b25f3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/quick/scenegraph/qsgwindowsrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 204a303d2c..8af0401478 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -42,6 +42,7 @@
#include "qsgwindowsrenderloop_p.h"
#include <QtCore/QCoreApplication>
+#include <QtCore/QLibraryInfo>
#include <QtGui/QScreen>
#include <QtGui/QGuiApplication>
@@ -182,9 +183,35 @@ void QSGWindowsRenderLoop::show(QQuickWindow *window)
m_gl->setShareContext(QSGContext::sharedOpenGLContext());
bool created = m_gl->create();
if (!created) {
- qWarning("QtQuick: failed to create OpenGL context");
+ const bool isDebug = QLibraryInfo::isDebugBuild();
+ QString eglLibName = QLatin1String(isDebug ? "libEGLd.dll" : "libEGL.dll");
+ QString glesLibName = QLatin1String(isDebug ? "libGLESv2d.dll" : "libGLESv2.dll");
+ QString contextType = QLatin1String(QOpenGLFunctions::isES() ? "EGL" : "OpenGL");
+ const char *msg = QT_TRANSLATE_NOOP(
+ "QSGWindowsRenderLoop",
+ "Failed to create %1 context. "
+ "This is most likely caused by not having the necessary graphics drivers installed.\n\n"
+ "Install a driver providing OpenGL 2.0 or higher, or, if this is not possible, "
+ "make sure the Angle Open GL ES 2.0 emulation libraries (%2, %3 and d3dcompiler_*.dll) "
+ "are available in the application executable's directory or in a location listed in PATH.");
+ QString translatedMsg = tr(msg).arg(contextType).arg(eglLibName).arg(glesLibName);
+ QString nonTranslatedMsg = QString(QLatin1String(msg)).arg(contextType).arg(eglLibName).arg(glesLibName);
+ // If there is a slot connected to the error signal, emit it and leave it to
+ // the application to do something with the message. If nothing is connected,
+ // show a message on our own and terminate.
+ bool signalEmitted = QQuickWindowPrivate::get(window)->emitError(QQuickWindow::ContextNotAvailable,
+ translatedMsg);
+#if defined(Q_OS_WIN) && !defined(Q_OS_WINCE) && !defined(Q_OS_WINRT)
+ if (!signalEmitted && !isDebug && !GetConsoleWindow()) {
+ MessageBox(0, (LPCTSTR) translatedMsg.utf16(),
+ (LPCTSTR)(QCoreApplication::applicationName().utf16()),
+ MB_OK | MB_ICONERROR);
+ }
+#endif // !Q_OS_WINCE && !Q_OS_WINRT
delete m_gl;
m_gl = 0;
+ if (!signalEmitted)
+ qFatal("%s", qPrintable(nonTranslatedMsg));
return;
}
QSG_RENDER_TIMING_SAMPLE(time_created);