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authorUlf Hermann <ulf.hermann@digia.com>2014-08-29 12:33:48 +0200
committerUlf Hermann <ulf.hermann@digia.com>2014-09-12 09:54:11 +0200
commit7d03dfe4192f164e837df2c5652b83ffe04840d6 (patch)
tree7fc5806755be62bf783fb9c05fb706412940488c /src/quick/scenegraph/qsgwindowsrenderloop.cpp
parent22fcb0efbe0644f5bd29e9538ebb76fa0dbc37b3 (diff)
Use QQuickProfiler's own timer to sample events
Like that the timings are more accurate. Task-number: QTBUG-39876 Change-Id: Ia6bdce9c8089417e88797ec3a98c8a3e367f73f2 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/qsgwindowsrenderloop.cpp')
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index f2731e347b..b55977296c 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -53,10 +53,14 @@ extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_
#define RLDEBUG(x) qCDebug(QSG_LOG_RENDERLOOP) << x;
static QElapsedTimer qsg_render_timer;
-#define QSG_RENDER_TIMING_SAMPLE(sampleName) \
+#define QSG_LOG_TIME_SAMPLE(sampleName) \
qint64 sampleName = 0; \
- if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled() || QQuickProfiler::enabled) \
- sampleName = qsg_render_timer.nsecsElapsed()
+ if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) \
+ sampleName = qsg_render_timer.nsecsElapsed(); \
+
+#define QSG_RENDER_TIMING_SAMPLE(frameType, sampleName) \
+ QSG_LOG_TIME_SAMPLE(sampleName) \
+ Q_QUICK_SG_PROFILE_RECORD(frameType);
QSGWindowsRenderLoop::QSGWindowsRenderLoop()
@@ -360,7 +364,8 @@ void QSGWindowsRenderLoop::render()
if (m_animationDriver->isRunning()) {
RLDEBUG("advancing animations");
- QSG_RENDER_TIMING_SAMPLE(time_start);
+ QSG_LOG_TIME_SAMPLE(time_start);
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphWindowsAnimations);
m_animationDriver->advance();
RLDEBUG("animations advanced");
@@ -368,8 +373,7 @@ void QSGWindowsRenderLoop::render()
"animations ticked in %dms",
int((qsg_render_timer.nsecsElapsed() - time_start)/1000000));
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphWindowsAnimations, (
- qsg_render_timer.nsecsElapsed() - time_start));
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphWindowsAnimations);
// It is not given that animations triggered another maybeUpdate()
// and thus another render pass, so to keep things running,
@@ -404,27 +408,28 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
if (!windowData(window))
return;
- QSG_RENDER_TIMING_SAMPLE(time_start);
+ QSG_LOG_TIME_SAMPLE(time_start);
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame);
RLDEBUG(" - polishing");
d->polishItems();
- QSG_RENDER_TIMING_SAMPLE(time_polished);
-
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphPolishFrame, (time_polished - time_start));
+ QSG_LOG_TIME_SAMPLE(time_polished);
+ Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
+ QQuickProfiler::SceneGraphRenderLoopFrame);
emit window->afterAnimating();
RLDEBUG(" - syncing");
d->syncSceneGraph();
- QSG_RENDER_TIMING_SAMPLE(time_synced);
+ QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_synced);
RLDEBUG(" - rendering");
d->renderSceneGraph(window->size());
- QSG_RENDER_TIMING_SAMPLE(time_rendered);
+ QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_rendered);
RLDEBUG(" - swapping");
m_gl->swapBuffers(window);
- QSG_RENDER_TIMING_SAMPLE(time_swapped);
+ QSG_RENDER_TIMING_SAMPLE(QQuickProfiler::SceneGraphRenderLoopFrame, time_swapped);
RLDEBUG(" - frameDone");
d->fireFrameSwapped();
@@ -437,10 +442,7 @@ void QSGWindowsRenderLoop::renderWindow(QQuickWindow *window)
<< ", swap=" << (time_swapped - time_rendered) / 1000000
<< " - " << window;
- Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphRenderLoopFrame, (
- time_synced - time_polished,
- time_rendered - time_synced,
- time_swapped - time_rendered));
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphRenderLoopFrame);
}
QT_END_NAMESPACE