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authorGunnar Sletta <gunnar.sletta@digia.com>2013-10-17 14:53:33 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-30 08:29:49 +0100
commit906d5c5c40183468f9521277c6244a6c46730de6 (patch)
tree0eb46a8f88d59993ab659e2dc07970d1ce2f0d73 /src/quick/scenegraph/qsgwindowsrenderloop_p.h
parentc084d32d92b2df55532fa1599e590c29bf2b5bfb (diff)
Use one render loop per QQuickWindow
See the task for the full reasoning behind this patch. The threaded renderloop has been refactored to have one window per thread. This is mostly a simplification of the current code path where for loops over multiple windows are turned into if (window). The QSGContext has been split into two classes, QSGRenderContext for which there is one per OpenGLContext. The rest of the patch is name changes and a couple of cleanups in the hopes of simplifying this change. Task-number: QTBUG-33993 Change-Id: I31c81f9694d7da7474a72333169be38de62613c4 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick/scenegraph/qsgwindowsrenderloop_p.h')
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop_p.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop_p.h b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
index cb01e1e04b..ff5529646b 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop_p.h
+++ b/src/quick/scenegraph/qsgwindowsrenderloop_p.h
@@ -51,11 +51,14 @@
QT_BEGIN_NAMESPACE
+class QSGRenderContext;
+
class QSGWindowsRenderLoop : public QSGRenderLoop
{
Q_OBJECT
public:
explicit QSGWindowsRenderLoop();
+ ~QSGWindowsRenderLoop();
void show(QQuickWindow *window);
void hide(QQuickWindow *window);
@@ -71,6 +74,7 @@ public:
QAnimationDriver *animationDriver() const { return m_animationDriver; }
QSGContext *sceneGraphContext() const { return m_sg; }
+ QSGRenderContext *createRenderContext(QSGContext *) const { return m_rc; }
void releaseResources(QQuickWindow *) { }
@@ -102,6 +106,7 @@ private:
QOpenGLContext *m_gl;
QSGContext *m_sg;
+ QSGRenderContext *m_rc;
QAnimationDriver *m_animationDriver;