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authorGunnar Sletta <gunnar.sletta@nokia.com>2011-12-20 00:50:15 +0100
committerQt by Nokia <qt-info@nokia.com>2012-01-03 17:58:59 +0100
commit42d6acd0a3ea5fa5cf7ab69f1f8f2206559107ea (patch)
tree84377465ecf6dbc45634656631c72f24e0e77f51 /src/quick/scenegraph/scenegraph.pri
parenta9b103d02831a03e8f3815af2b7d043c5cf4eae6 (diff)
Introduce layerering support (ShaderEffectSource) directly in Item
This is enabled by doing "Item.layer.enabled: true". The implementation is solely based on the existing shader effect (source) and simply swaps in a sibling next to the item when enabled. This change also adds the QSGTextureProvider to the public API, as it is now a natural part of the QQuickItem API since all items can be textures. Change-Id: I26705c11e92d5623a5121300acc123782b784077 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Diffstat (limited to 'src/quick/scenegraph/scenegraph.pri')
-rw-r--r--src/quick/scenegraph/scenegraph.pri2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 0adc20502d..db57b1e52b 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -32,7 +32,7 @@ HEADERS += \
$$PWD/util/qsgvertexcolormaterial.h \
$$PWD/util/qsgtexture.h \
$$PWD/util/qsgtexture_p.h \
- $$PWD/util/qsgtextureprovider_p.h \
+ $$PWD/util/qsgtextureprovider.h \
$$PWD/util/qsgpainternode_p.h \
$$PWD/util/qsgdistancefieldutil_p.h