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authorJocelyn Turcotte <jocelyn.turcotte@digia.com>2014-07-01 19:19:56 +0200
committerJocelyn Turcotte <jocelyn.turcotte@digia.com>2014-08-01 13:49:46 +0200
commit78923902089d0a70c096e5f47f42e24fbcd4fa56 (patch)
treecdf04742cba0cf0ae956129e80996f9eef51c070 /src/quick/scenegraph/scenegraph.pri
parent6e70fa5ee8d0433dbb0d42378bce10db18b05fab (diff)
Expose the scene graph publically through a QSGEngine class
This change wraps QSGRenderContext and QSGContext in a new QSGEngine class, and expose a public interface of QSGRenderer through a QSGAbstractRenderer to make it usable on a standalone window or FBO. Change-Id: I2d41187472424f5ea64650a006bcd61f2711f6b9 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quick/scenegraph/scenegraph.pri')
-rw-r--r--src/quick/scenegraph/scenegraph.pri6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 570d6b92b5..d08fce0336 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -10,12 +10,15 @@ HEADERS += \
$$PWD/coreapi/qsgnode.h \
$$PWD/coreapi/qsgnode_p.h \
$$PWD/coreapi/qsgnodeupdater_p.h \
+ $$PWD/coreapi/qsgabstractrenderer.h \
+ $$PWD/coreapi/qsgabstractrenderer_p.h \
$$PWD/coreapi/qsgrenderer_p.h \
$$PWD/coreapi/qsgrendernode_p.h \
$$PWD/coreapi/qsggeometry_p.h \
$$PWD/coreapi/qsgmaterialshader_p.h
SOURCES += \
+ $$PWD/coreapi/qsgabstractrenderer.cpp \
$$PWD/coreapi/qsgbatchrenderer.cpp \
$$PWD/coreapi/qsggeometry.cpp \
$$PWD/coreapi/qsgmaterial.cpp \
@@ -30,6 +33,8 @@ HEADERS += \
$$PWD/util/qsgareaallocator_p.h \
$$PWD/util/qsgatlastexture_p.h \
$$PWD/util/qsgdepthstencilbuffer_p.h \
+ $$PWD/util/qsgengine.h \
+ $$PWD/util/qsgengine_p.h \
$$PWD/util/qsgflatcolormaterial.h \
$$PWD/util/qsgsimplematerial.h \
$$PWD/util/qsgsimplerectnode.h \
@@ -48,6 +53,7 @@ SOURCES += \
$$PWD/util/qsgareaallocator.cpp \
$$PWD/util/qsgatlastexture.cpp \
$$PWD/util/qsgdepthstencilbuffer.cpp \
+ $$PWD/util/qsgengine.cpp \
$$PWD/util/qsgflatcolormaterial.cpp \
$$PWD/util/qsgsimplerectnode.cpp \
$$PWD/util/qsgsimpletexturenode.cpp \