diff options
author | Andy Nichols <andy.nichols@digia.com> | 2014-08-19 16:08:23 +0200 |
---|---|---|
committer | Simon Hausmann <simon.hausmann@digia.com> | 2014-08-27 08:13:46 +0200 |
commit | 9ae3e24e339b6f9b1f4f3bcf66d76b8f045932e7 (patch) | |
tree | 608d814a6dc576782590d6dde7ac12410b9ee8e1 /src/quick/scenegraph/scenegraph.pri | |
parent | bfee76bdc96cfa8b4decf6d099ff690446d2f8eb (diff) |
Added QSGPainterNode abstraction to QSGAdaptationLayer
This allows the scenegraph backend to customize how QSGPainterNodes are
rendered.
Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/scenegraph.pri')
-rw-r--r-- | src/quick/scenegraph/scenegraph.pri | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri index 4d9d7444b3..bcb523f90d 100644 --- a/src/quick/scenegraph/scenegraph.pri +++ b/src/quick/scenegraph/scenegraph.pri @@ -45,7 +45,7 @@ HEADERS += \ $$PWD/util/qsgtexture.h \ $$PWD/util/qsgtexture_p.h \ $$PWD/util/qsgtextureprovider.h \ - $$PWD/util/qsgpainternode_p.h \ + $$PWD/util/qsgdefaultpainternode_p.h \ $$PWD/util/qsgdistancefieldutil_p.h \ $$PWD/util/qsgshadersourcebuilder_p.h @@ -61,7 +61,7 @@ SOURCES += \ $$PWD/util/qsgvertexcolormaterial.cpp \ $$PWD/util/qsgtexture.cpp \ $$PWD/util/qsgtextureprovider.cpp \ - $$PWD/util/qsgpainternode.cpp \ + $$PWD/util/qsgdefaultpainternode.cpp \ $$PWD/util/qsgdistancefieldutil.cpp \ $$PWD/util/qsgsimplematerial.cpp \ $$PWD/util/qsgshadersourcebuilder.cpp |