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authorAndy Nichols <andy.nichols@digia.com>2014-08-19 16:08:23 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2014-08-27 08:13:46 +0200
commit9ae3e24e339b6f9b1f4f3bcf66d76b8f045932e7 (patch)
tree608d814a6dc576782590d6dde7ac12410b9ee8e1 /src/quick/scenegraph/scenegraph.pri
parentbfee76bdc96cfa8b4decf6d099ff690446d2f8eb (diff)
Added QSGPainterNode abstraction to QSGAdaptationLayer
This allows the scenegraph backend to customize how QSGPainterNodes are rendered. Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/scenegraph/scenegraph.pri')
-rw-r--r--src/quick/scenegraph/scenegraph.pri4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 4d9d7444b3..bcb523f90d 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -45,7 +45,7 @@ HEADERS += \
$$PWD/util/qsgtexture.h \
$$PWD/util/qsgtexture_p.h \
$$PWD/util/qsgtextureprovider.h \
- $$PWD/util/qsgpainternode_p.h \
+ $$PWD/util/qsgdefaultpainternode_p.h \
$$PWD/util/qsgdistancefieldutil_p.h \
$$PWD/util/qsgshadersourcebuilder_p.h
@@ -61,7 +61,7 @@ SOURCES += \
$$PWD/util/qsgvertexcolormaterial.cpp \
$$PWD/util/qsgtexture.cpp \
$$PWD/util/qsgtextureprovider.cpp \
- $$PWD/util/qsgpainternode.cpp \
+ $$PWD/util/qsgdefaultpainternode.cpp \
$$PWD/util/qsgdistancefieldutil.cpp \
$$PWD/util/qsgsimplematerial.cpp \
$$PWD/util/qsgshadersourcebuilder.cpp