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authorEli Fidler <efidler@topologyinc.com>2015-06-19 16:44:29 -0400
committerTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-06-23 14:57:35 +0000
commit3e5a89ae70eb612afef0d593f180a57da17c782f (patch)
treed7eeea56893329590b455fb4b57645859525873f /src/quick/scenegraph/scenegraph.qrc
parent9dee99ece7a10fa7a9b723b0d733c3d99b6cf57f (diff)
Support 32-bit color bitmap glyphs in native text rendering.
We had been accidentally using the 8-bit alpha glyph shader, which resulted in rendering solid black outlines of the glyphs. Task-number: QTBUG-37986 Task-number: QTBUG-45514 Change-Id: Ie8728d50068f58d659e24bc5db2d73e01ca8db75 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/scenegraph.qrc')
-rw-r--r--src/quick/scenegraph/scenegraph.qrc2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/scenegraph/scenegraph.qrc b/src/quick/scenegraph/scenegraph.qrc
index e6a90c9120..5db242e46b 100644
--- a/src/quick/scenegraph/scenegraph.qrc
+++ b/src/quick/scenegraph/scenegraph.qrc
@@ -4,6 +4,7 @@
<file>shaders/flatcolor.vert</file>
<file>shaders/8bittextmask.frag</file>
<file>shaders/24bittextmask.frag</file>
+ <file>shaders/32bitcolortext.frag</file>
<file>shaders/opaquetexture.frag</file>
<file>shaders/opaquetexture.vert</file>
<file>shaders/outlinedtext.frag</file>
@@ -34,6 +35,7 @@
<file>shaders/stencilclip.vert</file>
<file>shaders/8bittextmask_core.frag</file>
<file>shaders/24bittextmask_core.frag</file>
+ <file>shaders/32bitcolortext_core.frag</file>
<file>shaders/distancefieldoutlinetext_core.frag</file>
<file>shaders/distancefieldshiftedtext_core.frag</file>
<file>shaders/distancefieldshiftedtext_core.vert</file>