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authorEli Fidler <efidler@topologyinc.com>2015-06-19 16:44:29 -0400
committerTor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>2015-06-23 14:57:35 +0000
commit3e5a89ae70eb612afef0d593f180a57da17c782f (patch)
treed7eeea56893329590b455fb4b57645859525873f /src/quick/scenegraph/shaders
parent9dee99ece7a10fa7a9b723b0d733c3d99b6cf57f (diff)
Support 32-bit color bitmap glyphs in native text rendering.
We had been accidentally using the 8-bit alpha glyph shader, which resulted in rendering solid black outlines of the glyphs. Task-number: QTBUG-37986 Task-number: QTBUG-45514 Change-Id: Ie8728d50068f58d659e24bc5db2d73e01ca8db75 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Diffstat (limited to 'src/quick/scenegraph/shaders')
-rw-r--r--src/quick/scenegraph/shaders/32bitcolortext.frag9
-rw-r--r--src/quick/scenegraph/shaders/32bitcolortext_core.frag13
2 files changed, 22 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders/32bitcolortext.frag b/src/quick/scenegraph/shaders/32bitcolortext.frag
new file mode 100644
index 0000000000..6fdb6e6aeb
--- /dev/null
+++ b/src/quick/scenegraph/shaders/32bitcolortext.frag
@@ -0,0 +1,9 @@
+varying highp vec2 sampleCoord;
+
+uniform sampler2D _qt_texture;
+uniform lowp float color; // just the alpha, really...
+
+void main()
+{
+ gl_FragColor = texture2D(_qt_texture, sampleCoord) * color;
+}
diff --git a/src/quick/scenegraph/shaders/32bitcolortext_core.frag b/src/quick/scenegraph/shaders/32bitcolortext_core.frag
new file mode 100644
index 0000000000..010aca97b4
--- /dev/null
+++ b/src/quick/scenegraph/shaders/32bitcolortext_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform float color; // just the alpha, really...
+
+void main()
+{
+ fragColor = texture(_qt_texture, sampleCoord) * color;
+}