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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-06-03 13:01:49 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-06-04 18:53:36 +0200
commit361d6384bbfb1f74d846f0c2b5cd38a1cd7774c9 (patch)
tree15039a510075ade400652a102c28b6c7551ba95f /src/quick/scenegraph/shaders
parent51ffc436cd4ded5838d8dc6569637e4dbb3bf1cf (diff)
Use the correct precision specifier in visualizer GLSL.
Task-number: QTBUG-39119 Change-Id: I0ec4909167f5694ce4229df8202c89742be21d0a Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Diffstat (limited to 'src/quick/scenegraph/shaders')
-rw-r--r--src/quick/scenegraph/shaders/visualization.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/shaders/visualization.vert b/src/quick/scenegraph/shaders/visualization.vert
index f1892b71da..591eb12ed6 100644
--- a/src/quick/scenegraph/shaders/visualization.vert
+++ b/src/quick/scenegraph/shaders/visualization.vert
@@ -3,7 +3,7 @@ uniform highp mat4 matrix;
uniform highp mat4 rotation;
// w -> apply 3d rotation and projection
-uniform lowp vec4 tweak;
+uniform mediump vec4 tweak;
varying mediump vec2 pos;