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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-08-10 15:06:35 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-08-11 13:08:19 +0000
commit0c278cc00aaa95948f74ebabd2f6279ce0ea89e9 (patch)
tree40e43939203d72f629b9be0bf6c2666545d93891 /src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
parenta4fb90f2239de76751922b3c54893a0207b59092 (diff)
Ship with optimized SPIR-V for the built-in shaders
Also includes stripping the shaders properly. While we do not have debug information, we do have OpName and similar that describe the variable and block member names. This is unnecessary in the final SPIR-V binary, and further reduces the size somewhat. To create debuggable shaders (for SPIR-V and D3D) with full source information, one needs to regenerate the relevant ones with -g instead of -O. Change-Id: I3b855ee4e9afe393cd460407c1a807d6c9c5e6c2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb')
-rw-r--r--src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsbbin2294 -> 2128 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
index 99e86e6277..a5764aa06c 100644
--- a/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
+++ b/src/quick/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb
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